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Archives/bf1942/levels/wake.rfa
bf1942/levels/wake/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\wake\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.140000/0.120000/0.130000
renderer.ambientColor 0.100000/0.100000/0.100000
renderer.diffuseColor 0.400000/0.380000/0.360000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.690196/0.725490/0.776470
renderer.animatedMeshDiffuseFactor 0.8
renderer.animatedMeshAmbientColor 0.25

textureManager.alternativePath Texture/Pacific/JapaneseNavy
textureManager.alternativePath Texture/Pacific/earlyWar
textureManager.alternativePath Texture/Pacific

shadow.shadowColor 0.600000

Game.setViewDistance 800

Game.spawnPlayers 1

renderer.fogstart 200
renderer.fogend 700

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Rifleman
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_Scout

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_PacificEarlyRifleman
game.setKit 2 1 US_PacificEarlyAssault
game.setKit 2 2 US_PacificEarlyAT
game.setKit 2 3 US_PacificEarlyMedic
game.setKit 2 4 US_PacificEarlyEngineer
game.setKit 2 5 US_PacificEarlyScout

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap_NEW
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.750000/0.730000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.shallowColor 0.950000/1.000000/0.850000
water.deepColor 0.500000/0.500000/0.500000
water.waterAlphaDepth 3.000000
water.waterColorDepth 6
water.waterShallowAlpha 0.100000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 870.000000/97.000000/873.000000
game.setBeforeSpawnCameraPosition 2 870.000000/97.000000/873.000000