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Archives/bf1942/levels/iwo_jima.rfa
bf1942/levels/iwo_jima/AI/Conditions.con
if v_arg1 == host
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition oneRemoteCond Crisp EqualGreater Friendly Remote 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minOneCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minFourCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noEnemyFront Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition oneEnemyFrontCond Crisp Equal Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoEnemyFrontCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
endIf
aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition oneRemoteCond Crisp EqualGreater Friendly Remote 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minOneCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition minFourCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition noEnemyFront Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition oneEnemyFrontCond Crisp Equal Enemy ControlPoint 1
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition twoEnemyFrontCond Crisp EqualGreater Enemy ControlPoint 2
aiStrategy.setConditionStrength Required
endIf