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Archives/bf1942/levels/iwo_jima.rfa
bf1942/levels/iwo_jima/Conquest/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

ObjectTemplate.create ControlPoint Mount_Suribayachi
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Mount_Suribayachi
ObjectTemplate.radius 25
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 25
ObjectTemplate.minNrToTakeControl 2
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry BG_Flagsign2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint Mount_Suribayachi_bottom
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Mount_Suribayachi_bottom
ObjectTemplate.radius 20
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 25
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint Japanese_Airfield
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Japanese_Airfield
ObjectTemplate.radius 25
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 25
ObjectTemplate.minNrToTakeControl 2
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry BG_Flagsign2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint Japanese_Bunkers
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Japanese_Bunkers
ObjectTemplate.radius 20
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 25
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint Landing_Beach
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Landing_Beach
ObjectTemplate.radius 25
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 2
ObjectTemplate.timeToLoseControl 2
ObjectTemplate.onlyTakeableByTeam 2
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 0
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagJp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1