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Archives/bf1942/levels/iwo_jima.rfa
bf1942/levels/iwo_jima/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\iwo_jima\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.117647/0.101961/0.090196
renderer.ambientColor 0.109804/0.094118/0.113725
renderer.diffuseColor 0.501960/0.501960/0.501960
renderer.specularColor 0.215686/0.215686/0.215686
renderer.vertexFogEnable 1
renderer.fogColorVec 0.470588/0.486274/0.517647
renderer.animatedMeshAmbientColor 0.3

textureManager.alternativePath Texture/AichiGruen
textureManager.alternativePath Texture/Pacific
textureManager.alternativePath bf1942/levels/iwo_jima/Texture

shadow.shadowColor 0.800000

Game.setViewDistance 700

Game.spawnPlayers 1

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Rifleman
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_Scout

game.setTeamSkin 2 USMarineSoldier
game.setKit 2 0 USMarine_Rifleman
game.setKit 2 1 USMarine_Assault
game.setKit 2 2 USMarine_AT
game.setKit 2 3 USMarine_Medic
game.setKit 2 4 USMarine_Engineer
game.setKit 2 5 USMarine_Scout

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/0.000000
water.scrollDirection1 -1.000000/1.000000
water.scrollDirection2 -1.000000/-1.000000
water.specularColor 0.850000/0.800000/0.780000
water.scrollLayer1 0.030000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.780000/0.800000
water.deepColor 0.400000/0.450000/0.450000
water.waterAlphaDepth 1.200000
water.waterShallowAlpha 0.200000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 783.517029/50.855000/1157.532959
game.setBeforeSpawnCameraPosition 2 783.517029/50.855000/1157.532959