This page is under construction
Archives/bf1942/levels/battleaxe.rfa
bf1942/levels/battleaxe/AI/Conditions.con
if v_arg1 == host

aiStrategy.createConstantCondition centreCond Crisp EqualGreater Friendly Centre 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

aiStrategy.createConstantCondition enemyWestCond Crisp EqualGreater Enemy West 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition enemyEastCond Crisp EqualGreater Enemy East 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition doubleFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition singleEnemyCpCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

endIf