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Archives/bf1942/levels/market_garden.rfa
bf1942/levels/market_garden/AI/Conditions.con
if v_arg1 == host

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

aiStrategy.createConstantCondition minOneEnemyCP Crisp EqualGreater Enemy ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxThreeCP Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition fourFriendlyCP Crisp Equal Friendly ControlPoint 5
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxTwoEnemyCP Crisp EqualSmaller Enemy ControlPoint 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxThreeFriendlyCP Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noFriendlyCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noRemoteCond Crisp Equal Friendly Remote 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition fourFriendlyCPCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition oneCPOrLessCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

endIf