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Archives/bf1942/levels/market_garden.rfa
bf1942/levels/market_garden/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\market_garden\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.120000
renderer.ambientColor 0.120000/0.120000/0.120000
renderer.diffuseColor 0.300000/0.280000/0.250000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.480468/0.488281/0.515625
renderer.animatedMeshAmbientColor 0.2

textureManager.alternativePath Texture/Achilles
textureManager.alternativePath Texture/Britpara

shadow.shadowColor 0.500000

Game.setViewDistance 400

Game.spawnPlayers 1

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanlate_Rifleman
game.setKit 1 1 Germanlate_Assault
game.setKit 1 2 Germanlate_AT
game.setKit 1 3 Germanlate_Medic
game.setKit 1 4 Germanlate_Engineer
game.setKit 1 5 Germanlate_Scout

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GBPara_Rifleman
game.setKit 2 1 GBPara_Assault
game.setKit 2 2 GBPara_AT
game.setKit 2 3 GBPara_Medic
game.setKit 2 4 GBPara_Engineer
game.setKit 2 5 GBPara_Scout

game.setActiveCombatArea 256 256 1792 1792

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

game.assaultTeam 2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 -1.000000/-0.500000
water.scrollDirection2 -1.000000/0.500000
water.specularColor 0.500000/0.500000/0.500000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.500000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.750000/0.650000/0.450000
water.waterShallowAlpha 0.500000
water.waterAlphaDepth 1.000000

run Sounds/Environment
run Objects/Objects

game.setBeforeSpawnCameraPosition 1 1082.209961/38.943001/564.968994
game.setBeforeSpawnCameraPosition 2 1082.209961/38.943001/564.968994