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Archives/bf1942/levels/Battle_Isle-1944.rfa
bf1942/levels/Battle_Isle-1944/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Battle_Isle-1944\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.8392/0.8667/0.8863
renderer.animatedMeshDiffuseFactor 0.75
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
textureManager.alternativePath Texture/Levels/battleisle
textureManager.alternativePath Texture/SPECIAL_US_PACIFiC_1943_SPRING
textureManager.alternativePath Texture/SPECIAL_US_PACIFIC_1944_SPRING
textureManager.alternativePath Texture/GENERAL_US_PACIFIC
textureManager.alternativePath Texture/GENERAL_JAP_ARMY
textureManager.alternativePath Texture/SPECIAL_JAP_PACIFIC_1943_SPRING
textureManager.alternativePath Texture\Special_skys\tarawa
shadow.shadowColor 0.36/0.36/0.38
Game.setViewDistance 340
Game.spawnPlayers 1
renderer.fogstart -5
renderer.fogend 340
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_AssaultArisakaWN
game.setKit 1 1 2Jap_AssaultArisaka
game.setKit 1 2 3Jap_AssaultArisakaWN
game.setKit 1 3 4Jap_TankhunterArisaka
game.setKit 1 4 5Jap_AssaultArisakaWN
game.setTeamSkin 2 USSoldier
game.setKit 2 0 1Us_AssaultGarandWN
game.setKit 2 1 2Us_AssaultGarandWN
game.setKit 2 2 3USMC_AssaultSpringfield
game.setKit 2 3 4Us_OfficerM1Carabine
game.setKit 2 4 5USMC_RandomM1CarbineWinchester
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.35
water.scrollLayer1 0.005
water.scrollLayer2 0.005
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.2
water.tileLayer2 0.3
water.tileNormalmap 0.8
water.lightDirection 0.414324/0.557904/0.719082
water.color 0.7/0.85/0.8
water.waterColorDepth 30
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 0.8
water.waterShallowAlpha 0.50
game.setBeforeSpawnCameraPosition 2 275.399/58.7465/127.471
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 1 723.287/70.956/746.169
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.15/0.15/0.15
renderer.ambientColor 0.068/0.04/0.07
renderer.diffuseColor 0.4/0.38/0.25
renderer.specularColor .2/.2/.2
renderer.vertexFogEnable 1
renderer.fogColorVec 0.8392/0.8667/0.8863
renderer.animatedMeshDiffuseFactor 0.75
renderer.animatedMeshAmbientColor 0.25/0.25/0.25
textureManager.alternativePath Texture/Levels/battleisle
textureManager.alternativePath Texture/SPECIAL_US_PACIFiC_1943_SPRING
textureManager.alternativePath Texture/SPECIAL_US_PACIFIC_1944_SPRING
textureManager.alternativePath Texture/GENERAL_US_PACIFIC
textureManager.alternativePath Texture/GENERAL_JAP_ARMY
textureManager.alternativePath Texture/SPECIAL_JAP_PACIFIC_1943_SPRING
textureManager.alternativePath Texture\Special_skys\tarawa
shadow.shadowColor 0.36/0.36/0.38
Game.setViewDistance 340
Game.spawnPlayers 1
renderer.fogstart -5
renderer.fogend 340
game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_AssaultArisakaWN
game.setKit 1 1 2Jap_AssaultArisaka
game.setKit 1 2 3Jap_AssaultArisakaWN
game.setKit 1 3 4Jap_TankhunterArisaka
game.setKit 1 4 5Jap_AssaultArisakaWN
game.setTeamSkin 2 USSoldier
game.setKit 2 0 1Us_AssaultGarandWN
game.setKit 2 1 2Us_AssaultGarandWN
game.setKit 2 2 3USMC_AssaultSpringfield
game.setKit 2 3 4Us_OfficerM1Carabine
game.setKit 2 4 5USMC_RandomM1CarbineWinchester
game.setActiveCombatArea 0 0 1024 1024
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2
run Init/SkyAndSun
run Init/Terrain
run Sounds/Environment
game.assaultTeam 2
water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 1/0
water.scrollDirection2 0/1
water.specularColor 0.35
water.scrollLayer1 0.005
water.scrollLayer2 0.005
water.scrollNormalmap 0.01
water.specularStreakFactor 0.001
water.tileLayer1 0.2
water.tileLayer2 0.3
water.tileNormalmap 0.8
water.lightDirection 0.414324/0.557904/0.719082
water.color 0.7/0.85/0.8
water.waterColorDepth 30
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.35/0.425/0.4
water.waterAlphaDepth 0.8
water.waterShallowAlpha 0.50
game.setBeforeSpawnCameraPosition 2 275.399/58.7465/127.471
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 1 723.287/70.956/746.169