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Archives/bf1942/levels/invasion_of_the_philippines.rfa
bf1942/levels/invasion_of_the_philippines/AI.con
if v_arg1 == host
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 305
aiSettings.setInformationGridDimension 32
ai.init 2
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
ai.saiMapXDimension 64
ai.saiMapYDimension 64
ai.createSAI
ai.saiEnable 1
game.showAIstats 0
ai.showBotStats 0
ai.showStrategicAreas 0
ai.botStatisticUpdateSpeed 3
endIf
run AIPathFinding.con v_arg1
run AI/StrategicAreas.con v_arg1
run AI/Conditions.con v_arg1
run AI/Prerequisites.con v_arg1
run AI/Strategies.con v_arg1
if v_arg1 == host
ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 1 centreStep1
ai.addSAIStrategy 1 centreStep2
ai.addSAIStrategy 1 singleSpread
ai.addSAIStrategy 1 doubleSpread
ai.addSAIStrategy 1 crossroadsLanding
ai.addSAIStrategy 1 multipleLanding
ai.addSAIStrategy 2 noFront
ai.addSAIStrategy 2 singleFront
ai.addSAIStrategy 2 multipleFront
ai.addSAIStrategy 2 maxOneCP
endIf
aiSettings.setWorldMapSize 2048 2048
aiSettings.setViewDistance 305
aiSettings.setInformationGridDimension 32
ai.init 2
AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20
ai.saiMapXDimension 64
ai.saiMapYDimension 64
ai.createSAI
ai.saiEnable 1
game.showAIstats 0
ai.showBotStats 0
ai.showStrategicAreas 0
ai.botStatisticUpdateSpeed 3
endIf
run AIPathFinding.con v_arg1
run AI/StrategicAreas.con v_arg1
run AI/Conditions.con v_arg1
run AI/Prerequisites.con v_arg1
run AI/Strategies.con v_arg1
if v_arg1 == host
ai.addSAIStrategy 1 cleanUp
ai.addSAIStrategy 1 centreStep1
ai.addSAIStrategy 1 centreStep2
ai.addSAIStrategy 1 singleSpread
ai.addSAIStrategy 1 doubleSpread
ai.addSAIStrategy 1 crossroadsLanding
ai.addSAIStrategy 1 multipleLanding
ai.addSAIStrategy 2 noFront
ai.addSAIStrategy 2 singleFront
ai.addSAIStrategy 2 multipleFront
ai.addSAIStrategy 2 maxOneCP
endIf