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Archives/bf1942/levels/invasion_of_the_philippines.rfa
bf1942/levels/invasion_of_the_philippines/AI/Conditions.con
if v_arg1 == host

aiStrategy.createConstantCondition timeCond Fuzzy EqualSmaller Friendly StartTime 300
aiStrategy.setConditionStrength AdvisoryNegative
aiStrategy.setIsAbortCondition 1

aiStrategy.createConstantCondition noFriendlyBaseCond Crisp Equal Friendly Base 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minOneCPCond Crisp EqualGreater Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition friendlyBaseCond Crisp EqualGreater Friendly Base 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition enemyBaseCond Crisp EqualGreater Enemy Base 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxOneEnemyCPCond Crisp EqualSmaller Enemy ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition oneEnemyFrontCond Crisp Equal Enemy Front 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noEnemyFrontCond Crisp Equal Enemy Front 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition minTwoEnemyFrontCond Crisp EqualGreater Enemy Front 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition maxOneCPCond Crisp EqualSmaller Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

endIf