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Archives/bf1942/levels/invasion_of_the_philippines.rfa
bf1942/levels/invasion_of_the_philippines/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\invasion_of_the_philippines\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.150000/0.150000/0.150000
renderer.ambientColor 0.068000/0.040000/0.070000
renderer.diffuseColor 0.400000/0.380000/0.250000
renderer.specularColor 0.200000/0.200000/0.200000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.710000/0.740000/0.790000
renderer.animatedMeshDiffuseFactor 0.75
renderer.animatedMeshAmbientColor 0.25/0.25/0.25

textureManager.alternativePath Texture/Pacific/SBDArmy
textureManager.alternativePath Texture/Pacific
textureManager.alternativePath Texture/Pacific/earlyWar

shadow.shadowColor 0.360000

Game.setViewDistance 800

Game.spawnPlayers 1

renderer.fogstart 25
renderer.fogend 700

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Jap_Rifleman
game.setKit 1 1 Jap_Assault
game.setKit 1 2 Jap_AT
game.setKit 1 3 Jap_Medic
game.setKit 1 4 Jap_Engineer
game.setKit 1 5 Jap_Scout

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_PacificEarlyRifleman
game.setKit 2 1 US_PacificEarlyAssault
game.setKit 2 2 US_PacificEarlyAT
game.setKit 2 3 US_PacificEarlyMedic
game.setKit 2 4 US_PacificEarlyEngineer
game.setKit 2 5 US_PacificEarlyScout

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.700000/-0.700000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.350000/0.350000/0.350000
water.scrollLayer1 0.005000
water.scrollLayer2 0.005000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 0.200000
water.tileLayer2 0.300000
water.tileNormalmap 0.800000
water.lightDirection 0.414324/0.557904/0.719082
water.color 0.700000/0.850000/0.800000
water.waterColorDepth 40
water.envmapcolor 0.70/0.80/0.70
water.deepColor 0.350000/0.425000/0.400000
water.waterAlphaDepth 1.500000
water.waterShallowAlpha 0.750000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 585.051025/104.099998/643.568970
game.setBeforeSpawnCameraPosition 2 1112.650024/85.773201/1014.000000