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Archives/bf1942/levels/4111-operation_crusader.rfa
bf1942/levels/4111-operation_crusader/AI/Conditions.con
if v_arg1 == host
aiStrategy.createConstantCondition sevenCPCond Crisp Equal Friendly ControlPoint 7
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition max6CPCond Crisp EqualSmaller Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition max5CPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min2FrontCond Crisp EqualGreater Friendly Front 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition max4CPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min3FrontCond Crisp EqualGreater Friendly Front 3
aiStrategy.setConditionStrength Required
endIf
aiStrategy.createConstantCondition sevenCPCond Crisp Equal Friendly ControlPoint 7
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition max6CPCond Crisp EqualSmaller Friendly ControlPoint 6
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition max5CPCond Crisp EqualSmaller Friendly ControlPoint 5
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min2FrontCond Crisp EqualGreater Friendly Front 2
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition max4CPCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required
aiStrategy.createConstantCondition min3FrontCond Crisp EqualGreater Friendly Front 3
aiStrategy.setConditionStrength Required
endIf