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Archives/bf1942/levels/4111-operation_crusader.rfa
bf1942/levels/4111-operation_crusader/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\4111-operation_crusader\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.211765/0.211765/0.211765
renderer.ambientColor 0.203922/0.192157/0.203922
renderer.diffuseColor 0.403922/0.384314/0.356863
renderer.specularColor 0.364706/0.364706/0.364706
renderer.vertexFogEnable 1
renderer.fogColorVec 0.773000/0.793000/0.738000
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath bf1942/levels/4111-operation_crusader/Texture
textureManager.alternativePath Texture/Africa
textureManager.alternativePath Texture/Italy

shadow.shadowColor 0.600000

Game.setViewDistance 500

Game.spawnPlayers 1

renderer.fogstart 0
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedItFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 ItalianSoldier
game.setKit 1 0 ItalianearlyDesert_Rifleman
game.setKit 1 1 ItalianearlyDesert_Assault
game.setKit 1 2 ItalianearlyDesert_AT
game.setKit 1 3 ItalianearlyDesert_Medic
game.setKit 1 4 ItalianearlyDesert_Engineer
game.setKit 1 5 ItalianearlyDesert_Scout

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GBearly_Rifleman
game.setKit 2 1 GBearly_Assault
game.setKit 2 2 GBearly_AT
game.setKit 2 3 GBearly_Medic
game.setKit 2 4 GBearly_Engineer
game.setKit 2 5 GBearly_Scout

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 0
water.texLayer1 texture/water07
water.texLayer2 texture/water03
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.749020/0.749020/0.749020
water.deepColor 0.247059/0.501961/0.501961
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1577.657104/86.348022/1775.830811
game.setBeforeSpawnCameraPosition 2 1184.665527/94.605171/811.137512