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Archives/bf1942/levels/4208-gavutu_islands.rfa
bf1942/levels/4208-gavutu_islands/AI/Conditions.con
if v_arg1 == host

aiStrategy.createConstantCondition timeCond Crisp EqualSmaller Friendly StartTime 120
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition noCPCond Crisp Equal Friendly ControlPoint 0
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition oneCPCond Crisp Equal Friendly ControlPoint 1
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition twoCPCond Crisp Equal Friendly ControlPoint 2
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition threeCPCond Crisp Equal Friendly ControlPoint 3
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition fourCPCond Crisp EqualGreater Friendly ControlPoint 4
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition fiveCPCond Crisp EqualGreater Friendly ControlPoint 5
aiStrategy.setConditionStrength Required

aiStrategy.createConstantCondition AlAssaultCond Crisp EqualSmaller Friendly ControlPoint 4
aiStrategy.setConditionStrength Required

endIf