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Archives/bf1942/levels/4209-wolves_at_night.rfa
bf1942/levels/4209-wolves_at_night/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\4209-wolves_at_night\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.030000/0.030000/0.032000
renderer.ambientColor 0.030000/0.030000/0.032000
renderer.diffuseColor 0.200000/0.200000/0.220000
renderer.specularColor 0.055000/0.055000/0.055200
renderer.vertexFogEnable 1
renderer.fogColorVec 0.007843/0.000000/0.156863
renderer.animatedMeshAmbientColor 0.3/0.3/0.25

textureManager.alternativePath bf1942/levels/4209-wolves_at_night/Texture
textureManager.alternativePath Texture/GermanWehrmacht

shadow.shadowColor 0.000200

Game.setViewDistance 400

Game.spawnPlayers 1

renderer.fogstart 800
renderer.fogend 1000

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanearly_Rifleman
game.setKit 1 1 Germanearly_Assault
game.setKit 1 2 Germanearly_AT
game.setKit 1 3 Germanearly_Medic
game.setKit 1 4 Germanearly_Engineer
game.setKit 1 5 Germanearly_Scout

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GBearly_Rifleman
game.setKit 2 1 GBearly_Assault
game.setKit 2 2 GBearly_AT
game.setKit 2 3 GBearly_Medic
game.setKit 2 4 GBearly_Engineer
game.setKit 2 5 GBearly_Scout

game.setActiveCombatArea 0 0 4096 4096

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.100000/0.100000/0.120000
water.scrollLayer1 0.020000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.300000
water.tileLayer2 0.300000
water.tileNormalmap 3.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.200000/0.300000/0.300000
water.deepColor 0.200000/0.300000/0.300000
water.waterAlphaDepth 0.300000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 2026.452881/102.617088/2781.437744
game.setBeforeSpawnCameraPosition 2 2026.452881/102.617088/2781.437744