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Archives/bf1942/levels/4112-flying_tigers.rfa
bf1942/levels/4112-flying_tigers/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\4112-flying_tigers\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.117647/0.101961/0.090196
renderer.ambientColor 0.109804/0.094118/0.113725
renderer.diffuseColor 0.211764/0.192156/0.278431
renderer.specularColor 0.215686/0.215686/0.215686
renderer.vertexFogEnable 1
renderer.fogColorVec 0.211764/0.192156/0.278431
renderer.animatedMeshAmbientColor 0.15

textureManager.alternativePath Texture/Pacific
textureManager.alternativePath bf1942/levels/4112-flying_tigers/Texture

shadow.shadowColor 0.600000

Game.setViewDistance 800

Game.spawnPlayers 1

renderer.fogstart 200
renderer.fogend 700

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 Japanese_AAGunner
game.setKit 1 1 Japanese_Commander
game.setKit 1 2 Japanese_Gunner
game.setKit 1 3 Japanese_Mechanic
game.setKit 1 4 Japanese_Medic
game.setKit 1 5 Japanese_Pilot

game.setTeamSkin 2 USSoldier
game.setKit 2 0 US_AAGunner
game.setKit 2 1 US_Commander
game.setKit 2 2 US_Gunner
game.setKit 2 3 US_Mechanic
game.setKit 2 4 US_MedicAir
game.setKit 2 5 US_Pilot

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 0
water.texLayer1 texture/water01
water.texLayer2 texture/water02
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.002000
water.scrollLayer2 0.002000
water.scrollNormalmap 0.002000
water.specularStreakFactor 0.001000
water.tileLayer1 0.250000
water.tileLayer2 0.250000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.239216/0.239216/0.109804
water.deepColor 0.258824/0.227451/0.109804
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 1.000000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1024.000000/212.775299/894.000000
game.setBeforeSpawnCameraPosition 2 1024.000000/212.775299/1014.000000