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Archives/bf1942/levels/4112-flying_tigers.rfa
bf1942/levels/4112-flying_tigers/SinglePlayer/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

ObjectTemplate.create ControlPoint Japanese_Airfield
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Japanese_Airfield
ObjectTemplate.radius 5
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint American_Airfield
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName American_Airfield
ObjectTemplate.radius 5
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.areaValue 0
ObjectTemplate.timeToGetControl 9999
ObjectTemplate.timeToLoseControl 9999
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 0
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.geometry flagbase_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/8.200000/0.000000
ObjectTemplate.setTeamGeometry 1 flagjp_m1
ObjectTemplate.setTeamGeometry 2 flagus_m1

ObjectTemplate.create ControlPoint Island_Base
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Island_Base
ObjectTemplate.radius 120
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 3
ObjectTemplate.timeToLoseControl 3
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry ballonflag_neu
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/0.000000/0.000000
ObjectTemplate.setTeamGeometry 1 ballonflag_ger
ObjectTemplate.setTeamGeometry 2 ballonflag_frz

ObjectTemplate.create ControlPoint Crossing_Base
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Crossing_Base
ObjectTemplate.radius 120
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 3
ObjectTemplate.timeToLoseControl 3
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry ballonflag_neu
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/0.000000/0.000000
ObjectTemplate.setTeamGeometry 1 ballonflag_ger
ObjectTemplate.setTeamGeometry 2 ballonflag_frz

ObjectTemplate.create ControlPoint Lake_Base
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName Lake_Base
ObjectTemplate.radius 120
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.areaValue 50
ObjectTemplate.timeToGetControl 3
ObjectTemplate.timeToLoseControl 3
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry ballonflag_neu
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0.000000/0.000000/0.000000
ObjectTemplate.setTeamGeometry 1 ballonflag_ger
ObjectTemplate.setTeamGeometry 2 ballonflag_frz