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Archives/bf1942/levels/4107-dnieper_river.rfa
bf1942/levels/4107-dnieper_river/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\4107-dnieper_river\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.117647/0.101961/0.090196
renderer.ambientColor 0.109804/0.094118/0.113725
renderer.diffuseColor 0.501960/0.501960/0.501960
renderer.specularColor 0.215686/0.215686/0.215686
renderer.vertexFogEnable 1
renderer.fogColorVec 0.313000/0.297000/0.254000
renderer.animatedMeshAmbientColor 0.3

textureManager.alternativePath Texture/Russia/RussianSummerInfantry
textureManager.alternativePath Texture/Russia/RussianBuildings
textureManager.alternativePath Texture/Russia

shadow.shadowColor 0.800000

TreeRenderer.billboardlightscale 0.1

Game.setViewDistance 500

Game.spawnPlayers 1

renderer.fogstart 100
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedSoFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanearly_Rifleman
game.setKit 1 1 Germanearly_AssaultFM2429
game.setKit 1 2 Germanearly_AT
game.setKit 1 3 Germanearly_Medic
game.setKit 1 4 Germanearly_Engineer
game.setKit 1 5 Germanearly_Scout

game.setTeamSkin 2 RussianSoldier
game.setKit 2 0 Rusearly_Rifleman
game.setKit 2 1 Rusearly_Assault
game.setKit 2 2 Rusearly_AT
game.setKit 2 3 Rusearly_Medic
game.setKit 2 4 Rusearly_Engineer
game.setKit 2 5 Rusearly_Scout

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 500.124329/55.000000/499.045441
game.setBeforeSpawnCameraPosition 2 500.124329/55.000000/499.045441