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Archives/bf1942/levels/4405-raid_on_drvar.rfa
bf1942/levels/4405-raid_on_drvar/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\4405-raid_on_drvar\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.050000/0.050000/0.070000
renderer.ambientColor 0.120000/0.120000/0.120000
renderer.diffuseColor 0.400000/0.380000/0.350000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.750000/0.800000/0.860000
renderer.animatedMeshAmbientColor 0.3
treeRenderer.billboardLightScale 0.4

textureManager.alternativePath Texture/Fjager/EuropeRussia
textureManager.alternativePath Texture/Russia/HungaryBuildings
textureManager.alternativePath bf1942/levels/4104-april_war/Texture
textureManager.alternativePath bf1942/levels/4405-raid_on_drvar/Texture

shadow.shadowColor 0.380000

Game.setViewDistance 400

Game.spawnPlayers 1

renderer.fogstart 80
renderer.fogend 300

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedYugosFlag2

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 GerparaLate_RiflemanPzf30
game.setKit 1 1 GerparaLate_Assault
game.setKit 1 2 GerParaLate_Machinegunner
game.setKit 1 3 GerparaLate_Medic
game.setKit 1 4 GerparaLate_Engineer
game.setKit 1 5 GerparaLate_Scout

game.setTeamSkin 2 YugoslavSoldier
game.setKit 2 0 Yugo_Rifleman
game.setKit 2 1 Yugo_Assault
game.setKit 2 2 Yugo_AT
game.setKit 2 3 Yugo_Medic
game.setKit 2 4 Yugo_Engineer
game.setKit 2 5 Yugo_Scout

game.setActiveCombatArea 0 0 2048 2048

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 1

water.specularEnable 0
water.texLayer1 texture/water03
water.texLayer2 texture/water04
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/0.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.600000/0.430000/0.200000
water.scrollLayer1 0.010000
water.scrollLayer2 0.010000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.001000
water.tileLayer1 1.000000
water.tileLayer2 1.000000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.780000/0.700000/0.600000
water.waterShallowAlpha 0.800000
water.waterAlphaDepth 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 1024.000000/220.170761/894.000000
game.setBeforeSpawnCameraPosition 2 1024.000000/220.170761/1014.000000