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Archives/bf1942/levels/4405-raid_on_drvar.rfa
bf1942/levels/4405-raid_on_drvar/Init/Terrain.con
GeometryTemplate.create PatchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\4405-raid_on_drvar\Heightmap
GeometryTemplate.materialMap bf1942\levels\4405-raid_on_drvar\Materialmap
GeometryTemplate.materialSize 512
GeometryTemplate.targetTriCount 5000
GeometryTemplate.worldSize 2048
GeometryTemplate.yScale 1.500000
GeometryTemplate.texBaseName bf1942\levels\4405-raid_on_drvar\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\4405-raid_on_drvar\Textures\Detail
GeometryTemplate.waterLevel 185.000000
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 350

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
objectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 2048

Terrain.ShadowAmbient 80/80/90
Terrain.ShadowBorderFadeTime 0.25
Terrain.ShadowSamplingCullY 15