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Archives/bf1942/levels/4005-battle_of_arras.rfa
bf1942/levels/4005-battle_of_arras/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\4005-battle_of_arras\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.150000/0.150000/0.180000
renderer.diffuseColor 0.300000/0.300000/0.300000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.804687/0.839843/0.933593
renderer.animatedMeshAmbientColor 0.3

textureManager.alternativePath bf1942/levels/4005-battle_of_arras/Texture
textureManager.alternativePath Texture/BEF
textureManager.alternativePath Texture/Russia

shadow.shadowColor 0.600000

Game.setViewDistance 300

Game.spawnPlayers 1

renderer.fogstart 0
renderer.fogend 220

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 Germanearly_RiflemanNoP
game.setKit 1 1 Germanearly_AssaultNoP
game.setKit 1 2 Germanearly_ATNoP
game.setKit 1 3 Germanearly_MedicNoP
game.setKit 1 4 Germanearly_EngineerNoP
game.setKit 1 5 Germanearly_ScoutNoP

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 GBearly_RiflemanNoP
game.setKit 2 1 GBearly_AssaultNoP
game.setKit 2 2 GBearly_ATNoP
game.setKit 2 3 GBearly_MedicNoP
game.setKit 2 4 GBearly_EngineerNoP
game.setKit 2 5 GBearly_ScoutNoP

game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 480.000000/82.000000/275.000000
game.setBeforeSpawnCameraPosition 2 480.000000/82.000000/275.000000