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Archives/bf1942/levels/4005-battle_of_arras.rfa
bf1942/levels/4005-battle_of_arras/Sounds/river.ssc
#templateLevel HIGH
newPatch
load @ROOT/Sound/@RTD/Ambient/river.wav
loop
minDistance 40
volume 1
randomStartPitch 0.0 / 0.0
priority 1
dopplerOff
*** Distance Volume ***
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 5
param 40
param 1
param -1
endEffect