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Archives/bf1942/levels/El_Alamein.rfa
Bf1942/levels/El_Alamein/Init/SkyAndSun.con
TextureManager.mipmaps 0

console.useRelativePaths 0

GeometryTemplate.create StandardMesh SkyBox
GeometryTemplate.file ../bf1942/levels/El_Alamein/standardMesh/sky

Sky.initSky

rem
rem *** Cloud Geometry is always defined after the initSky command! ***
rem

GeometryTemplate.create StandardMesh Cloud
GeometryTemplate.file ../bf1942/levels/El_Alamein/standardMesh/cloud

Sky.addCloud
Cloud.setName Cloud0
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 3
Cloud.setSpeed 0.01 -0.02
Cloud.setHeight 500
Cloud.texture cloudDust1

Sky.addCloud
Cloud.setName Cloud1
Cloud.setSrcBlend BMSourceAlpha
Cloud.setDstBlend BMInvSourceAlpha
Cloud.setTexScale 2
Cloud.setSpeed 0.03 -0.02
Cloud.setHeight 1000
Cloud.texture cloudDust1

Sky.setCloudFog 0.83/0.73/0.58

include Objects/LensFlares/Lenz.inc

Object.create TSun
Object.setName sun

ObjectTemplate.setflarefadeall 0.1
ObjectTemplate.setcoronafadeall 0.3

Sky.setSun sun
sky.sunLightDirectionVec -0.656864/0.892713/-0.360772
Sky.setRotAngle -160
sky.changeOfsSkyHeight 0

Object.active sun
Object.setOcclusionQuadWidthHeight 5 5


console.useRelativePaths 1

TextureManager.mipmaps 1