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Archives/bf1942/levels/Midnight_Mayhem_Winter.rfa
Bf1942/levels/Midnight_Mayhem_Winter/GameTypes/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
run Ctf/ObjectSpawns v_arg1
run Ctf/ControlPoints v_arg1
if v_arg1 == host
Object.create RAbaseNight
Object.absolutePosition 115.657/12.74/34.2912
Object.rotation -13.649/0/0
Object.create NAbaseNight
Object.absolutePosition 115.142/11.9718/213.75
Object.rotation -7/0/0
else
Object.create ctf_flagbase
Object.absolutePosition 115.657/12.74/34.2912
Object.rotation -13.649/0/0
Object.create ctf_flagbase
Object.absolutePosition 115.142/11.9718/213.75
Object.rotation -7/0/0
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
run Ctf/ObjectSpawns v_arg1
run Ctf/ControlPoints v_arg1
if v_arg1 == host
Object.create RAbaseNight
Object.absolutePosition 115.657/12.74/34.2912
Object.rotation -13.649/0/0
Object.create NAbaseNight
Object.absolutePosition 115.142/11.9718/213.75
Object.rotation -7/0/0
else
Object.create ctf_flagbase
Object.absolutePosition 115.657/12.74/34.2912
Object.rotation -13.649/0/0
Object.create ctf_flagbase
Object.absolutePosition 115.142/11.9718/213.75
Object.rotation -7/0/0
endIf