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Archives/bf1942/levels/Midnight_Mayhem_Winter.rfa
Bf1942/levels/Midnight_Mayhem_Winter/Init/Terrain.con
GeometryTemplate.create patchTerrain patchGeometry
GeometryTemplate.file bf1942\levels\Midnight_Mayhem_Winter\Heightmap
GeometryTemplate.materialMap bf1942\levels\Midnight_Mayhem_Winter\Materialmap
GeometryTemplate.materialSize 256
GeometryTemplate.targetTriCount 512
GeometryTemplate.worldSize 256
GeometryTemplate.yScale 0.234375
GeometryTemplate.texBaseName bf1942\levels\Midnight_Mayhem_Winter\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Midnight_Mayhem_Winter\Textures\Detail
GeometryTemplate.detailTexScale 0.2
GeometryTemplate.waterLevel 6
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 256

ObjectTemplate.create SimpleObject terrainObject
ObjectTemplate.geometry patchGeometry
ObjectTemplate.createNotInGrid 1

Object.create terrainObject
Object.setName track
Object.absolutePosition 0/0/0
Object.rotation 0/0/0

Console.worldSize 512

Terrain.ShadowAmbient 55/55/55
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 45

shadow.shadowColor 0.2