This page is under construction
Archives/bf1942/levels/Midnight_Mayhem_Winter.rfa
Bf1942/levels/Midnight_Mayhem_Winter/ai/StrategicAreas.con
if v_arg1 == host

rem *** Create vehicle groups ***
aiSettings.createVehicleGroup land
aiSettings.createVehicleGroup infantry
aiSettings.createVehicleGroup any

rem *** Add vehicles to the groups ***
aiSettings.addVehicleToVehicleGroup 0 land
aiSettings.addVehicleToVehicleGroup 1 any
aiSettings.addVehicleToVehicleGroup 2 any
aiSettings.addVehicleToVehicleGroup 3 infantry
aiSettings.addVehicleToVehicleGroup 4 any
aiSettings.addVehicleToVehicleGroup 5 land
aiSettings.addVehicleToVehicleGroup 6 land
aiSettings.addVehicleToVehicleGroup 7 any
aiSettings.addVehicleToVehicleGroup 8 any
aiSettings.addVehicleToVehicleGroup 9 any
aiSettings.addVehicleToVehicleGroup 10 any
aiSettings.addVehicleToVehicleGroup 11 any
aiSettings.addVehicleToVehicleGroup 12 any
aiSettings.addVehicleToVehicleGroup 13 any
aiSettings.addVehicleToVehicleGroup 14 land
aiSettings.addVehicleToVehicleGroup 15 any
aiSettings.addVehicleToVehicleGroup 16 any
aiSettings.addVehicleToVehicleGroup 17 any

rem *** Create categories ***
aiStrategicArea.createNewCategory land

rem *** Create strategic areas ***
aiStrategicArea.create the_rocket 106.8/121.5 113.5/128.2 10 land
aiStrategicArea.create National_Base 114.4/213.1 115.1/213.8 20 land
aiStrategicArea.create Royal_Base 115/33.6 115.7/34.3 20 land
aiStrategicArea.create West_CP 137.6/116.3 144.3/123 10 land
aiStrategicArea.create East_CP 64.4/113.8 71.1/120.5 10 land

aiStrategicArea.setActive National_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour the_rocket
aiStrategicArea.addNeighbour West_CP
aiStrategicArea.addNeighbour East_CP
aiStrategicArea.setOrderPosition Infantry 115/214
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0

aiStrategicArea.setActive Royal_Base
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour the_rocket
aiStrategicArea.addNeighbour West_CP
aiStrategicArea.addNeighbour East_CP
aiStrategicArea.setOrderPosition Infantry 116/34
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0


aiStrategicArea.setActive the_rocket
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour National_Base
aiStrategicArea.addNeighbour Royal_Base
aiStrategicArea.addNeighbour West_CP
aiStrategicArea.addNeighbour East_CP
aiStrategicArea.setOrderPosition Infantry 114/128
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any

aiStrategicArea.setActive West_CP
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour the_rocket
aiStrategicArea.addNeighbour East_CP
aiStrategicArea.setOrderPosition Infantry 144/123
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any

aiStrategicArea.setActive East_CP
aiStrategicArea.addObjectTypeFlag ControlPoint
aiStrategicArea.addNeighbour the_rocket
aiStrategicArea.addNeighbour West_CP
aiStrategicArea.setOrderPosition Infantry 71/120
aiStrategicArea.addAllowedVehicleGroup land
aiStrategicArea.addAllowedVehicleGroup infantry
aiStrategicArea.addAllowedVehicleGroup any

endIf