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Archives/bf1942/levels/Grid.rfa
Bf1942/levels/Grid/CTF/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways


ObjectTemplate.create ControlPoint royalbridgebase
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Royal Base"
ObjectTemplate.radius 12
ObjectTemplate.team 2
ObjectTemplate.spawnGroupId 1
ObjectTemplate.objectSpawnerId 1
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.areaValue 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0

ObjectTemplate.create ControlPoint nationalplatformbase
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "National Base"
ObjectTemplate.radius 8
ObjectTemplate.team 1
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.unableToChangeTeam 1
ObjectTemplate.areaValue 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0


ObjectTemplate.create ControlPoint sector4
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Sector 4"
ObjectTemplate.radius 20
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 5
ObjectTemplate.objectSpawnerId 5
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.areaValue 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ----------------------------------------
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/6/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_na_m1
ObjectTemplate.setTeamGeometry 2 flag_ra_m1

ObjectTemplate.create ControlPoint sector3
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Sector 3"
ObjectTemplate.radius 20
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.areaValue 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ----------------------------------------
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/6/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_na_m1
ObjectTemplate.setTeamGeometry 2 flag_ra_m1

ObjectTemplate.create ControlPoint sector2
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Sector 2"
ObjectTemplate.radius 20
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.areaValue 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ----------------------------------------
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/6/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_na_m1
ObjectTemplate.setTeamGeometry 2 flag_ra_m1

ObjectTemplate.create ControlPoint sector1
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Sector 1"
ObjectTemplate.radius 11
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 2
ObjectTemplate.objectSpawnerId 2
ObjectTemplate.timeToGetControl 10
ObjectTemplate.timeToLoseControl 10
ObjectTemplate.areaValue 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
rem ----------------------------------------
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/6/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_na_m1
ObjectTemplate.setTeamGeometry 2 flag_ra_m1