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Archives/bf1942/levels/Grid.rfa
Bf1942/levels/Grid/Init.con
ShaderManager.setTextureParam envmap bf1942\levels\Grid\Textures\GridMap.rcm
ShaderManager.setDefaultShaderSolidColor 0.5

Game.viewDistance 1512
Game.spawnPlayers 1

renderer.vertexFogEnable 1
renderer.globalLodPercent 1
renderer.fogColorVec 0/0/0
renderer.animatedMeshAmbient 0.4
renderer.globalAmbientColor 0.17
renderer.ambientColor 0.22
renderer.diffuseColor 0.4
renderer.specularColor 0.8

renderer.fogStart 1024
renderer.fogEnd 1512
renderer.mipMapBias -12

Game.damageForBeingOutSideWorld 120

Game.setBeforeSpawnCameraPosition 1 1030/50/1030
Game.setBeforeSpawnCameraPosition 2 1030/50/1030

Game.setActiveCombatArea 0 0 2048 2048

run Sounds
run Init/Terrain
run Init/SkyAndSun

game.setTeamSkin 1 german_male_soldier
game.setKit 1 0 NA_Commando_Kit
game.setKit 1 1 NA_Gunner_Kit_TNT
game.setKit 1 2 NA_Gunner_Kit_MiniTank
game.setKit 1 3 NA_Soldier_Kit
game.setKit 1 4 NA_Soldier_Kit_TNT

game.setTeamSkin 2 british_male_soldier
game.setKit 2 0 RA_Commando_Kit
game.setKit 2 1 RA_Gunner_Kit_TNT
game.setKit 2 2 RA_Gunner_Kit_MiniTank
game.setKit 2 3 RA_Soldier_Kit
game.setKit 2 4 RA_Soldier_Kit_TNT

water.addBlendEnable 1
water.specularEnable 0
water.texLayer1 texture/WaterGrid
water.texLayer2 texture/WaterGrid
water.normalMap texture/noTexture
water.scrollDirection1 -0.1/-0.1
water.scrollDirection2 0.1/0.1
water.specularColor 0/0/0
water.scrollLayer1 0.03
water.tileLayer1 0.50
water.color 0.8
water.deepColor 0.6