This page is under construction
Archives/bf1942/levels/Grid.rfa
Bf1942/levels/Grid/Init/Terrain.con
GeometryTemplate.create patchTerrain SimulationGrid
GeometryTemplate.file bf1942\levels\Grid\Heightmap
GeometryTemplate.materialMap bf1942\levels\Grid\Materialmap
GeometryTemplate.materialSize 1024
GeometryTemplate.targetTriCount 4096
GeometryTemplate.worldSize 4096
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\Grid\Textures\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Grid\Textures\Detail
GeometryTemplate.detailTexScale 1
GeometryTemplate.waterLevel 30.7193
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 2048

rem
rem *** Alternate for Singleplayer with AI Infantry Pathmaps made visible. ***
rem
GeometryTemplate.create patchTerrain SimulationGridOverlay
GeometryTemplate.file bf1942\levels\Grid\Heightmap
GeometryTemplate.materialMap bf1942\levels\Grid\Materialmap
GeometryTemplate.materialSize 1024
GeometryTemplate.targetTriCount 4096
GeometryTemplate.worldSize 4096
GeometryTemplate.yScale 0.6
GeometryTemplate.texBaseName bf1942\levels\Grid\Textures\SP\Tx
GeometryTemplate.texOffsetX 0
GeometryTemplate.texOffsetY 0
GeometryTemplate.detailTexName bf1942\levels\Grid\Textures\Detail
GeometryTemplate.detailTexScale 1
GeometryTemplate.waterLevel 30.7193
GeometryTemplate.seaFloorLevel 0
GeometryTemplate.lodDistance 2048

ObjectTemplate.create SimpleObject GRID
ObjectTemplate.geometry SimulationGrid
ObjectTemplate.createNotInGrid 1

ObjectTemplate.create SimpleObject GRIDSP
ObjectTemplate.geometry SimulationGridOverlay
ObjectTemplate.createNotInGrid 1

rem
rem *** Terrain Spawned on a per game-mode basis ***
rem


Console.worldSize 2048

Terrain.ShadowAmbient 90/90/90
Terrain.ShadowBorderFadeTime 0.075
Terrain.ShadowSamplingCullY 8

shadow.shadowColor 1/0/0