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Archives/bf1942/levels/Grid.rfa
Bf1942/levels/Grid/textures/GridMap.rcm
[CubeMap] PositiveX = bf1942\levels\Grid\Textures\env_01.dds NegativeX = bf1942\levels\Grid\Textures\env_02.dds PositiveY = bf1942\levels\Grid\Textures\env_03.dds NegativeY = bf1942\levels\Grid\Textures\env_04.dds PositiveZ = bf1942\levels\Grid\Textures\env_05.dds NegativeZ = bf1942\levels\Grid\Textures\env_06.dds