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Archives/bf1942/levels/Grid.rfa
Bf1942/levels/Grid/textures/GridMap.rcm
[CubeMap]
PositiveX = bf1942\levels\Grid\Textures\env_01.dds
NegativeX = bf1942\levels\Grid\Textures\env_02.dds
PositiveY = bf1942\levels\Grid\Textures\env_03.dds
NegativeY = bf1942\levels\Grid\Textures\env_04.dds
PositiveZ = bf1942\levels\Grid\Textures\env_05.dds
NegativeZ = bf1942\levels\Grid\Textures\env_06.dds