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Archives/bf1942/levels/Wicked_Wake_Nights.rfa
Bf1942/levels/Wicked_Wake_Nights/Ctf.con
run Ctf/SpawnpointManagerSettings
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
run Ctf/ObjectSpawns v_arg1
run Ctf/ControlPoints v_arg1
if v_arg1 == host
Object.create RAbaseNight
Object.absolutePosition 501.713/44.443/422.158
Object.create NAbaseNight
Object.absolutePosition 656.974/45.815/604.963
else
Object.create ctf_flagbase
Object.absolutePosition 501.713/44.443/422.158
Object.create ctf_flagbase
Object.absolutePosition 656.974/45.815/604.963
endIf
run Ctf/SoldierSpawnTemplates
run Ctf/SoldierSpawns
run Ctf/ObjectSpawnTemplates
run Ctf/ControlPointTemplates
run Ctf/ObjectSpawns v_arg1
run Ctf/ControlPoints v_arg1
if v_arg1 == host
Object.create RAbaseNight
Object.absolutePosition 501.713/44.443/422.158
Object.create NAbaseNight
Object.absolutePosition 656.974/45.815/604.963
else
Object.create ctf_flagbase
Object.absolutePosition 501.713/44.443/422.158
Object.create ctf_flagbase
Object.absolutePosition 656.974/45.815/604.963
endIf