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Archives/bf1942/levels/Wicked_Wake_Nights.rfa
Bf1942/levels/Wicked_Wake_Nights/Sounds/VehicleDrop.ssc
*** Unknown ***
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
*** Reload ***
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
*** Release ***
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
*** Shell Bounce ***
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
*** Far Distance ***
newPatch
load @ROOT/Sound/@RTD/silence.wav
volume 0
*** Fire ***
newPatch
load @ROOT/Sound/@RTD/West_SFX_Text.wav
minDistance 2
dopplerOff
priority 10
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 2
param 5
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/West_SFX_Text2.wav
minDistance 2
dopplerOff
priority 10
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 2
param 5
param 1
param -1
endEffect
load @ROOT/Sound/@RTD/West_SFX_Text3.wav
minDistance 2
dopplerOff
priority 10
beginEffect
controlDestination Volume
controlSource Distance
envelope Ramp
param 2
param 5
param 1
param -1
endEffect
randomPlay 1