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Archives/bf1942/levels/Wicked_Wake_Nights.rfa
Bf1942/levels/Wicked_Wake_Nights/ai/StrategicAreas.con
if v_arg1 == host

aiStrategicArea.create 16_cp_wake_royals 54/216 74/236 20
aiStrategicArea.create 16_cp_wake_nationals 487/931 507/951 20
aiStrategicArea.create 16_cp_wake_beach 564/340 582/358 18
aiStrategicArea.create 16_cp_wake_north_village 516/600 528/612 12
aiStrategicArea.create 16_cp_wake_north_base 642/590 657/605 15
aiStrategicArea.create 16_cp_wake_airfield 684.5/387 697.5/400 13
aiStrategicArea.create 16_cp_wake_south_village 487/407 502/422 15

aiStrategicArea.setActive 16_cp_wake_royals
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AiStrategicArea.addObjectTypeFlag AirSpawner
AIStrategicArea.setOrderPosition Infantry 74/236
AIStrategicArea.setOrderPosition Tank 74/236
aiStrategicArea.setSide 2
aiStrategicArea.setTakeable 1 0

aiStrategicArea.setActive 16_cp_wake_beach
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour 16_cp_wake_north_village
AIStrategicArea.addNeighbour 16_cp_wake_north_base
AIStrategicArea.addNeighbour 16_cp_wake_nationals
AIStrategicArea.addNeighbour 16_cp_wake_royals
AIStrategicArea.addNeighbour 16_cp_wake_airfield
AIStrategicArea.addNeighbour 16_cp_wake_south_village
AIStrategicArea.setOrderPosition Infantry 582/358
AIStrategicArea.setOrderPosition Tank 582/358


aiStrategicArea.setActive 16_cp_wake_north_village
aiStrategicArea.addObjectTypeFlag Base
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour 16_cp_wake_north_base
AIStrategicArea.addNeighbour 16_cp_wake_nationals
AIStrategicArea.addNeighbour 16_cp_wake_royals
AIStrategicArea.addNeighbour 16_cp_wake_airfield
AIStrategicArea.addNeighbour 16_cp_wake_beach
AIStrategicArea.addNeighbour 16_cp_wake_south_village
AIStrategicArea.setOrderPosition Infantry 528/612
AIStrategicArea.setOrderPosition Tank 528/612


aiStrategicArea.setActive 16_cp_wake_north_base
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour 16_cp_wake_north_village
AIStrategicArea.addNeighbour 16_cp_wake_nationals
AIStrategicArea.addNeighbour 16_cp_wake_royals
AIStrategicArea.addNeighbour 16_cp_wake_airfield
AIStrategicArea.addNeighbour 16_cp_wake_beach
AIStrategicArea.addNeighbour 16_cp_wake_south_village
AIStrategicArea.setOrderPosition Infantry 657/605
AIStrategicArea.setOrderPosition Tank 657/605


aiStrategicArea.setActive 16_cp_wake_nationals
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AiStrategicArea.addObjectTypeFlag AirSpawner
AIStrategicArea.setOrderPosition Infantry 507/46
AIStrategicArea.setOrderPosition Tank 507/46
aiStrategicArea.setSide 1
aiStrategicArea.setTakeable 2 0

aiStrategicArea.setActive 16_cp_wake_airfield
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AiStrategicArea.addObjectTypeFlag AirSpawner
AIStrategicArea.addNeighbour 16_cp_wake_north_village
AIStrategicArea.addNeighbour 16_cp_wake_north_base
AIStrategicArea.addNeighbour 16_cp_wake_nationals
AIStrategicArea.addNeighbour 16_cp_wake_royals
AIStrategicArea.addNeighbour 16_cp_wake_beach
AIStrategicArea.addNeighbour 16_cp_wake_south_village
AIStrategicArea.setOrderPosition Infantry 698/400
AIStrategicArea.setOrderPosition Tank 698/400


aiStrategicArea.setActive 16_cp_wake_south_village
aiStrategicArea.addObjectTypeFlag Route
aiStrategicArea.addObjectTypeFlag ControlPoint
AIStrategicArea.addNeighbour 16_cp_wake_north_village
AIStrategicArea.addNeighbour 16_cp_wake_north_base
AIStrategicArea.addNeighbour 16_cp_wake_nationals
AIStrategicArea.addNeighbour 16_cp_wake_royals
AIStrategicArea.addNeighbour 16_cp_wake_beach
AIStrategicArea.setOrderPosition Infantry 502/422
AIStrategicArea.setOrderPosition Tank 502/422

endIf