This page is under construction
Archives/bf1942/levels/Wicked_Wake_Nights.rfa
Bf1942/levels/Wicked_Wake_Nights/ctf/ControlPointTemplates.con
NetworkableInfo.createNewInfo ControlPointInfo
NetworkableInfo.setPredictionMode PMNone
NetworkableInfo.setBasePriority c_NIGhostAlways

ObjectTemplate.create ControlPoint 16_cp_wake_beach
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Beach"
ObjectTemplate.radius 18
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 3
ObjectTemplate.objectSpawnerId 3
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 15
ObjectTemplate.isNotSaveable 1
ObjectTemplate.areaValue 0
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/6/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_na_m1
ObjectTemplate.setTeamGeometry 2 flag_ra_m1

ObjectTemplate.create ControlPoint 16_cp_wake_north_village
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "North Village"
ObjectTemplate.radius 12
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 4
ObjectTemplate.objectSpawnerId 4
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 15
ObjectTemplate.isNotSaveable 1
ObjectTemplate.areaValue 20
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/6/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_na_m1
ObjectTemplate.setTeamGeometry 2 flag_ra_m1

ObjectTemplate.create ControlPoint 16_cp_wake_airfield
ObjectTemplate.networkableInfo ControlPointInfo
ObjectTemplate.setControlPointName "Airfield"
ObjectTemplate.radius 13
ObjectTemplate.team 0
ObjectTemplate.spawnGroupId 6
ObjectTemplate.objectSpawnerId 6
ObjectTemplate.timeToGetControl 15
ObjectTemplate.timeToLoseControl 15
ObjectTemplate.geometry flagpole_m1
ObjectTemplate.isNotSaveable 1
ObjectTemplate.areaValue 40
ObjectTemplate.disableIfEnemyInsideRadius 0
ObjectTemplate.disableWhenLosingControl 0
ObjectTemplate.loseControlWhenEnemyClose 1
ObjectTemplate.loseControlWhenNotClose 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.addTemplate AnimatedFlag
ObjectTemplate.setPosition 0/6/0
ObjectTemplate.setTeamGeometry 0 flag_neutral_m1
ObjectTemplate.setTeamGeometry 1 flag_na_m1
ObjectTemplate.setTeamGeometry 2 flag_ra_m1