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Archives/bf1942/levels/Alpine_Assault_Nights.rfa
Bf1942/levels/Alpine_Assault_Nights/WaterShader.rs
subshader "WaterElala" "StandardMesh/Default"
{
   lighting false;
   lightingSpecular false;
   materialDiffuse 1 1 1;
   materialAmbient 1 1 1;
   texture "texture/alpha";
   alphaTestRef 1;
   transparent true;
}