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Archives/bf1942/levels/Alpine_Assault_Nights.rfa
Bf1942/levels/Alpine_Assault_Nights/WaterShader.rs
subshader "WaterElala" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
materialAmbient 1 1 1;
texture "texture/alpha";
alphaTestRef 1;
transparent true;
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
materialAmbient 1 1 1;
texture "texture/alpha";
alphaTestRef 1;
transparent true;
}