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Archives/bf1942/levels/Alpine_Assault_Nights.rfa
Bf1942/levels/Alpine_Assault_Nights/ai/conditions.con
if v_arg1 == host
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
endIf
rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required
rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required
endIf