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Archives/bf1942/levels/Coastal_Clash_Nights.rfa
Bf1942/levels/Coastal_Clash_Nights/Init.con
rem ************************************************************
rem *** Converted from Battlefield Heroes by Apache Thunder. ***
rem ************************************************************
ShaderManager.setTextureParam envmap bf1942\levels\Coastal_Clash_Nights\Textures\ENVMAP_G_.rcm
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.016/0.160/0.285
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.11/0.121/0.141
renderer.ambientColor 0.111/0.125/0.146
renderer.diffuseColor 0.1/0.15/0.2
renderer.specularColor 0.102/0.219/0.418
renderer.animatedMeshAmbientColor 0.148/0.269/0.5
textureManager.alternativePath ../../bf1942/levels/Coastal_Clash_Nights/texture
renderer.fogStart 50
renderer.fogEnd 200
Game.setActiveCombatArea 0 0 512 512
Game.damageForBeingOutSideWorld 300
Game.setBeforeSpawnCameraPosition 1 341/32/191
Game.setBeforeSpawnCameraPosition 2 341/32/191
run Sounds
run Init/Terrain
run Init/SkyAndSun
game.setTeamSkin 1 german_male_soldier
game.setKit 1 0 NA_Commando_Kit
game.setKit 1 1 NA_Gunner_Kit_TNT
game.setKit 1 2 NA_Gunner_Kit
game.setKit 1 3 NA_Soldier_Kit
game.setKit 1 4 NA_Soldier_Kit_TNT
game.setTeamSkin 2 british_male_soldier
game.setKit 2 0 RA_Commando_Kit
game.setKit 2 1 RA_Gunner_Kit_TNT
game.setKit 2 2 RA_Gunner_Kit
game.setKit 2 3 RA_Soldier_Kit
game.setKit 2 4 RA_Soldier_Kit_TNT
water.specularEnable 1
water.texLayer1 texture/WaterLayer1
water.texLayer2 texture/WaterLayer2
water.normalMap texture/WaterBump_01
water.scrollDirectionNormalMap 1/1
water.scrollDirection1 0/-1
water.scrollDirection2 -1/0
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalMap 0.01
water.specularStreakFactor 0
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalMap 0.25
water.specularColor 0.9/0.9/0.8
water.lightDirection 0.558856/0.528917/0.638692
water.color 0.004/0.129/0.277
water.deepColor 0.004/0.129/0.277
water.shallowColor 0.102/0.176/0.281
water.waterAlphaDepth 0.9
water.waterShallowAlpha 0.9
water.waterColordepth 6
rem *** Converted from Battlefield Heroes by Apache Thunder. ***
rem ************************************************************
ShaderManager.setTextureParam envmap bf1942\levels\Coastal_Clash_Nights\Textures\ENVMAP_G_.rcm
Game.setViewDistance 400
Game.spawnPlayers 1
renderer.vertexFogEnable 1
renderer.fogColorVec 0.016/0.160/0.285
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.11/0.121/0.141
renderer.ambientColor 0.111/0.125/0.146
renderer.diffuseColor 0.1/0.15/0.2
renderer.specularColor 0.102/0.219/0.418
renderer.animatedMeshAmbientColor 0.148/0.269/0.5
textureManager.alternativePath ../../bf1942/levels/Coastal_Clash_Nights/texture
renderer.fogStart 50
renderer.fogEnd 200
Game.setActiveCombatArea 0 0 512 512
Game.damageForBeingOutSideWorld 300
Game.setBeforeSpawnCameraPosition 1 341/32/191
Game.setBeforeSpawnCameraPosition 2 341/32/191
run Sounds
run Init/Terrain
run Init/SkyAndSun
game.setTeamSkin 1 german_male_soldier
game.setKit 1 0 NA_Commando_Kit
game.setKit 1 1 NA_Gunner_Kit_TNT
game.setKit 1 2 NA_Gunner_Kit
game.setKit 1 3 NA_Soldier_Kit
game.setKit 1 4 NA_Soldier_Kit_TNT
game.setTeamSkin 2 british_male_soldier
game.setKit 2 0 RA_Commando_Kit
game.setKit 2 1 RA_Gunner_Kit_TNT
game.setKit 2 2 RA_Gunner_Kit
game.setKit 2 3 RA_Soldier_Kit
game.setKit 2 4 RA_Soldier_Kit_TNT
water.specularEnable 1
water.texLayer1 texture/WaterLayer1
water.texLayer2 texture/WaterLayer2
water.normalMap texture/WaterBump_01
water.scrollDirectionNormalMap 1/1
water.scrollDirection1 0/-1
water.scrollDirection2 -1/0
water.scrollLayer1 0.02
water.scrollLayer2 0.02
water.scrollNormalMap 0.01
water.specularStreakFactor 0
water.tileLayer1 0.25
water.tileLayer2 0.25
water.tileNormalMap 0.25
water.specularColor 0.9/0.9/0.8
water.lightDirection 0.558856/0.528917/0.638692
water.color 0.004/0.129/0.277
water.deepColor 0.004/0.129/0.277
water.shallowColor 0.102/0.176/0.281
water.waterAlphaDepth 0.9
water.waterShallowAlpha 0.9
water.waterColordepth 6