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Archives/bf1942/levels/Alpine_Assault.rfa
Bf1942/levels/Alpine_Assault/Init.con
rem ************************************************************
rem *** Converted from Battlefield Heroes by Apache Thunder. ***
rem ************************************************************
ShaderManager.setTextureParam envmap bf1942\levels\Alpine_Assault\Textures\ENVMAP_G_.rcm
textureManager.alternativePath texture/woodland

Game.setViewDistance 300
Game.spawnPlayers 1

renderer.vertexFogEnable 1
renderer.fogColorVec 0.633/0.754/0.898
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.2/0.2/0.2
renderer.ambientColor 0.1
renderer.diffuseColor 0.3
renderer.specularColor 0.3
renderer.animatedMeshDiffuseFactor 0.5
renderer.animatedMeshAmbient 0.25

renderer.fogStart 20
renderer.fogEnd 300

Game.damageForBeingOutSideWorld 300

Game.setBeforeSpawnCameraPosition 1 448/48/359
Game.setBeforeSpawnCameraPosition 2 448/48/359

run Sounds
run Init/Terrain
run Init/SkyAndSun

game.setTeamSkin 1 german_male_soldier
game.setKit 1 0 NA_Commando_Kit
game.setKit 1 1 NA_Gunner_Kit_TNT
game.setKit 1 2 NA_Gunner_Kit
game.setKit 1 3 NA_Soldier_Kit
game.setKit 1 4 NA_Soldier_Kit_TNT

game.setTeamSkin 2 british_male_soldier
game.setKit 2 0 RA_Commando_Kit
game.setKit 2 1 RA_Gunner_Kit_TNT
game.setKit 2 2 RA_Gunner_Kit
game.setKit 2 3 RA_Soldier_Kit
game.setKit 2 4 RA_Soldier_Kit_TNT

water.specularEnable 0
water.texLayer1 texture/alpha
water.scrollDirection1 0/0
water.specularColor 0/0/0
water.scrollLayer1 0
water.tileLayer1 0
water.lightDirection 0/0/0
water.color 0/0/0
water.deepColor 0/0/0
water.waterAlphaDepth -1
water.watershallowAlpha -1