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Archives/bf1942/levels/Buccaneer_Bay.rfa
Bf1942/levels/Buccaneer_Bay/ai/conditions.con
if v_arg1 == host

rem * Team 1 Attack *
aiStrategy.createConstantCondition TeamAACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 1 Defend *
aiStrategy.createConstantCondition TeamABCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required

rem * Team 1 Repulse *
aiStrategy.createConstantCondition TeamACCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required

rem * Team 2 Attack *
aiStrategy.createConstantCondition TeamBACond Crisp EqualGreater Enemy ControlPoint 0
aiStrategy.setConditionStrength Required

rem * Team 2 Defend *
aiStrategy.createConstantCondition TeamBBCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required

rem * Team 2 Repulse *
aiStrategy.createConstantCondition TeamBCCond Crisp EqualSmaller Friendly UnitConstant 0
aiStrategy.setConditionStrength Required

endIf