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Archives/bf1942/levels/Seaside_Skirmish.rfa
Bf1942/levels/Seaside_Skirmish/AI.con
if v_arg1 == host

aiSettings.setWorldMapSize 1024 1024
aiSettings.setViewDistance 305
aiSettings.setInformationGridDimension 32

ai.init 2

AIBotManager.setLodLevelTicks 6 6 6
AIBotManager.setLodLevelPriority 3 3 3
AIBotManager.setPlannedDecisionMakingThreshold 0.5 0.5 0.5
AIBotManager.setUnplannedDecisionMakingThreshold 0.3 0.4 0.4
AIBotManager.setDecisionMakingInterleave 2 2
AIBotManager.setSensingQuotient 1 1
AIBotManager.setSystemQuotient 40 40 20

ai.saiMapXDimension 64
ai.saiMapYDimension 64

ai.createSAI

ai.saiEnable 1
game.showAIstats 0

ai.botStatisticUpdateSpeed 3

endif

run AIPathFinding.con v_arg1

run ai/StrategicAreas v_arg1
run ai/conditions v_arg1
run ai/prerequisites v_arg1
run ai/Strategies v_arg1

if v_arg1 == host

ai.addSAIStrategy 1 TeamAAttack
ai.addSAIStrategy 1 TeamADefend
ai.addSAIStrategy 1 TeamARepulse
ai.addSAIStrategy 2 TeamBAttack
ai.addSAIStrategy 2 TeamBDefend
ai.addSAIStrategy 2 TeamBRepulse

endif