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archives/bf1942/levels/rf_labyrinth.rfa
bf1942/levels/rf_labyrinth/Init.con
rem *********************************************
rem Created by Battlecraft 1942. Copyright (c)2003,2004 Digital Illusions CE
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\RF_Labyrinth\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor 0.100000/0.100000/0.100000
renderer.ambientColor 0.120000/0.110000/0.120000
renderer.diffuseColor 0.350000/0.300000/0.200000
renderer.specularColor 0.300000/0.300000/0.300000
renderer.vertexFogEnable 1
renderer.fogColorVec 0.680000/0.620000/0.550000
renderer.animatedMeshAmbientColor 0.15
textureManager.alternativePath Texture

shadow.shadowColor 0.550000

Game.setViewDistance 400
Game.spawnPlayers 1
renderer.fogstart 0
renderer.fogend 400

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 1
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 1
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanEliteSoldier
game.setKit 1 0 German_Scout
game.setKit 1 1 German_Assault
game.setKit 1 2 German_AT
game.setKit 1 3 German_Medic

game.setTeamSkin 2 BritishCommandoSoldier
game.setKit 2 0 US_Scout
game.setKit 2 1 US_Assault
game.setKit 2 2 US_AT
game.setKit 2 3 US_Medic
game.setLevelCheck 2242588848
game.setActiveCombatArea 256 256 512 512

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

water.specularEnable 1
water.texLayer1 texture/water07
water.texLayer2 texture/water08
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -1.000000/-1.000000
water.scrollDirection1 1.000000/-1.000000
water.scrollDirection2 0.000000/1.000000
water.specularColor 0.730000/0.700000/0.660000
water.scrollLayer1 0.020000
water.scrollLayer2 0.030000
water.scrollNormalmap 0.010000
water.specularStreakFactor 0.010000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 0.250000
water.lightDirection -0.300000/0.500000/-0.650000
water.color 0.800000/0.800000/0.900000
water.deepColor 0.500000/0.500000/0.500000
water.waterAlphaDepth 0.700000

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

run Sounds/Environment

run Objects/Objects

game.setBeforeSpawnCameraPosition 1 496.514/78.35/515.679
game.setBeforeSpawnCameraPosition 2 496.514/78.35/515.679