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archives/bf1942/levels/rf_labyrinth.rfa
bf1942/levels/rf_labyrinth/Textures/ENVMAP_G_.rcm
[CubeMap]
PositiveX = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_04.dds
NegativeX = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_02.dds
PositiveY = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_05.dds
NegativeY = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_06.dds
PositiveZ = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_03.dds
NegativeZ = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_01.dds