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archives/bf1942/levels/rf_labyrinth.rfa
bf1942/levels/rf_labyrinth/Textures/ENVMAP_G_.rcm
[CubeMap] PositiveX = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_04.dds NegativeX = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_02.dds PositiveY = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_05.dds NegativeY = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_06.dds PositiveZ = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_03.dds NegativeZ = battleinf_42\levels\The_Man_In_The_Wall\Textures\env_The_Man_In_The_Wall_01.dds