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archives/bf1942/levels/rf_labyrinth.rfa
bf1942/levels/rf_labyrinth/standardMesh/Afr_Wall_10m_NoCOL_M1.rs
subshader "Afr_Wall_10m_NoCOL_M1_Material0" "StandardMesh/Default"
{
   lighting true;
   lightingSpecular false;
   materialDiffuse 0.588235 0.588235 0.588235;
   texture "texture/afrhouse_stn5_s";
}