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archives/bf1942/levels/rf_labyrinth.rfa
bf1942/levels/rf_labyrinth/standardMesh/cloud.rs
subshader "cloud_Material0" "StandardMesh/Default"
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cloud4";
}
{
lighting false;
lightingSpecular false;
materialDiffuse 1 1 1;
texture "texture/cloud4";
}