This page is under construction
archives/bf1942/levels/fht_capture_of_ortona-1943.rfa
bf1942/levels/fht_capture_of_ortona-1943/Init.con
rem *********************************************
rem Created by Zara5ustra
rem Edited, converted and fully updated by Natty
rem *********************************************
ShaderManager.setTextureParam envmap bf1942\levels\fht_capture_of_ortona-1943\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .12/.12/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .4/.35/.25
renderer.specularColor 0.5/0.6/0.6
renderer.vertexFogEnable 1

renderer.animatedMeshAmbientColor 0.4

textureManager.alternativePath bf1942/Levels/fht_capture_of_ortona-1943/Texture

textureManager.alternativePath Texture/ENVIROMENT_BUILDINGS_ALTERNATIVE

textureManager.alternativePath Texture/GENERAL_Canadian

textureManager.alternativePath Texture/SPECIAL_GER_EUROPE_1944_FALL

shadow.shadowColor 0.550000

Game.setViewDistance 150
Game.spawnPlayers 1
renderer.fogColorVec 0.667/0.695/0.683
renderer.fogstart 15
renderer.fogend 125

ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1Ger_OfficerMP40
game.setKit 1 1 2Ger_AssaultK98
game.setKit 1 2 3Ger_AssaultK98M
game.setKit 1 3 4Ger_SupportFG42
game.setKit 1 4 5Ger_EngineerK98Satchel

game.setTeamSkin 2 CanadianSoldier

game.setKit 2 0 1Canadian_ClosequartersThompson
game.setKit 2 1 2Canadian_AssaultGarand
game.setKit 2 2 3Canadian_CQStenMk5
game.setKit 2 3 4Canadian_SupportJohnson
game.setKit 2 4 5Canadian_EngineerNo4

water.specularEnable 1
water.texLayer1 texture/water05
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection 0.635296/0.474247/0.376549
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000



game.setActiveCombatArea 256 256 512 512

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

game.assaultTeam 2

run Sounds/Environment
run objects/objects

game.setBeforeSpawnCameraPosition 1 456.162476/83.217163/583.599792
game.setBeforeSpawnCameraPosition 2 456.162476/83.217163/583.599792