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archives/bf1942/levels/fht_battle_over_moguang-1944.rfa
bf1942/levels/fht_battle_over_moguang-1944/Init.con
rem
rem **** Initialize level specific rendering settings.
rem
ShaderManager.setTextureParam envmap bf1942\levels\fht_battle_over_moguang-1944\Textures\ENVMAP_G_.rcm
renderer.vertexFogEnable 1
renderer.fogColorVec 0.79/0.63/0.43
renderer.globalLodPercent 1
renderer.globalAmbientColor .12/.12/.13
renderer.ambientColor .21/.20/.20
renderer.diffuseColor .35/.32/.18
renderer.specularColor .51/.48/.48

textureManager.alternativePath bf1942/Levels/fht_battle_over_moguang-1944/Texture

textureManager.alternativePath Texture/GENERAL_COMMONWEALTH

textureManager.alternativePath Texture/JAP_UNIFORMS/JAP_GREEN_UNIFORM

shadow.shadowColor 0.5

renderer.fogstart 100
renderer.fogend 400
Game.setViewDistance 450
Game.spawnPlayers 1


ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedJapFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 JapaneseSoldier
game.setKit 1 0 1Jap_ScoutCarbine
game.setKit 1 1 2Jap_AssaultArisakaBG
game.setKit 1 2 3Jap_SmokeArisaka
game.setKit 1 3 Jap_SpecOpsMp18
game.setKit 1 4 5Jap_WrenchCarbine

game.setTeamSkin 2 BritishSoldier
game.setKit 2 0 1GB_ScoutNo1R
game.setKit 2 1 2GB_AssaultNo1BG
game.setKit 2 2 3GB_SmokeNo1B
game.setKit 2 3 GB_SpecOpsStenMk2
game.setKit 2 4 5GB_WrenchNo1R


rem *** Active Combat Area ***
game.setActiveCombatArea 256 256 1536 1536

rem
rem *** Shader Default Color ***
rem
shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 bf1942/Levels/fht_battle_over_moguang-1944/Texture/Agheria_sky_Water2
water.normalMap texture/normalMap02
water.scrollDirectionNormalmap -0.7/-0.7
water.scrollDirection1 -1/-0.5
water.scrollDirection2 -1/0.5
water.specularColor 0.3/0.2/0.15
water.scrollLayer1 0.002
water.scrollLayer2 0.003
water.scrollNormalmap 0.01
water.specularStreakFactor 0.1
water.tileLayer1 0.5
water.tileLayer2 0.5
water.tileNormalmap 0.5
water.lightDirection 0.776736/0.603194/-0.181214
water.color 0.82/0.72/0.3
water.waterColorDepth 10
water.envmapcolor 0.5/0.4/0.3
water.deepColor 0.3/0.5/0.6
water.waterAlphaDepth 0.200000
water.waterShallowAlpha 0.900000

run Sounds/Environment
run objects/objects


rem *** Set team 1 ***
game.setBeforeSpawnCameraPosition 1 805.244/36.9452/551.951
rem *** Set team 2 ***
game.setBeforeSpawnCameraPosition 2 1075.13/33.9421/544.793