This page is under construction
archives/bf1942/levels/fht_dutch_resistance-1941.rfa
bf1942/levels/fht_dutch_resistance-1941/Init.con
rem ------------------------------------------------------------------
rem Based on Nijmegen map by Sleeper
rem Updated and transformed by Natty Wallo
rem
rem Forgotten Honor
rem ------------------------------------------------------------------

ShaderManager.setTextureParam envmap bf1942\levels\fht_dutch_resistance-1941\Textures\ENVMAP_G_.rcm
renderer.globalLodPercent 1
renderer.globalAmbientColor .1/.1/.12
renderer.ambientColor .12/.12/.12
renderer.diffuseColor .3/.28/.25
renderer.specularColor .3/.3/.3
renderer.vertexFogEnable 1

textureManager.alternativePath bf1942\levels\fht_dutch_resistance-1941\Texture

textureManager.alternativePath Texture/GENERAL_DUTCH

textureManager.alternativePath Texture/ENVIROMENT_NIGHT

textureManager.alternativePath Texture/GENERAL_GER_NIGHT

textureManager.alternativePath Texture/Special_skys/night


shadow.shadowColor 0.5

Game.setViewDistance 200
Game.spawnPlayers 1

renderer.fogColorVec 0.2157/0.2667/0.2706
renderer.fogstart 25
renderer.fogend 175


ObjectTemplate.create Flag BlueFlag
ObjectTemplate.team 1
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag
ObjectTemplate.team 2
ObjectTemplate.networkableInfo FlagBodyInfo
ObjectTemplate.radius 5
ObjectTemplate.TimeToReSpawn 10
ObjectTemplate.addTemplate AnimatedUkFlag

game.setTeamSkin 1 GermanSoldier
game.setKit 1 0 1Ger_Scoutk98
game.setKit 1 1 2Ger_Assaultmp40
game.setKit 1 2 3Ger_AssaultK98
game.setKit 1 3 4Ger_MedicP38
game.setKit 1 4 5Ger_EngineerK98Landmine

game.setTeamSkin 2 DutchSoldier
game.setKit 2 0 1KNIL_Scoutm95
game.setKit 2 1 2KNIL_AssaultM95
game.setKit 2 2 3KNIL_EngineerSatchel
game.setKit 2 3 4KNIL_MedicRuby
game.setKit 2 4 5KNIL_WrenchCarbine


game.setActiveCombatArea 0 0 800 800

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun
run Init/Terrain
run Objects/objects

game.assaultTeam 2

water.specularEnable 1
water.texLayer1 texture/water01
water.texLayer2 texture/water06
water.normalMap texture/normalMap01
water.scrollDirectionNormalmap 1.000000/0.000000
water.scrollDirection1 1.000000/-0.500000
water.scrollDirection2 1.000000/0.500000
water.specularColor 0.650000/0.550000/0.400000
water.scrollLayer1 0.020000
water.scrollLayer2 0.020000
water.scrollNormalmap 0.020000
water.specularStreakFactor 0.001000
water.tileLayer1 0.500000
water.tileLayer2 0.500000
water.tileNormalmap 1.000000
water.lightDirection -0.0082894/0.996174/0.086995
water.color 1.000000/1.000000/1.000000
water.deepColor 1.000000/1.000000/1.000000
water.waterAlphaDepth 0.000000
water.waterShallowAlpha 0.500000

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 512.000000/98.600006/382.000000
game.setBeforeSpawnCameraPosition 2 512.000000/98.600006/502.000000