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archives/bf1942/levels/fht_dutch_resistance-1941.rfa
bf1942/levels/fht_dutch_resistance-1941/Menu/Init.con
rem ------------------------------------------------------------------
rem Based on Nijmegen map by Sleeper
rem Updated and transformed by Natty Wallo
rem Textured by Natty Wallo
rem Forgotten Honor
rem ------------------------------------------------------------------
Game.setLocalized 1
game.setMultiplayerBriefingObjectives "Nijmegen, Holland. June 23. This is the operations of the dutch resistance group known as the KP ('Knokploeg', or Assault Group). This is a part Push // part Objectives type map. The Dutch resistance must destroy five objectives and capture three controlpoints to win. The germans can not spawn soldiers from any of the flags (except german HQ). All axis spawnpoints come from the objectives. The dutch must capture all three flags before they can take the german HQ. When the objectives are destroyed they dont spawn back. Defend and repair them!"
game.setMultiplayerBriefingMapType RESISTANCE_OBJECTIVES
game.setServerInfoIcon serverInfoFHT.dds
game.setLoadPicture Load/resistance.tga
game.setMapId "fhtmod"
rem Based on Nijmegen map by Sleeper
rem Updated and transformed by Natty Wallo
rem Textured by Natty Wallo
rem Forgotten Honor
rem ------------------------------------------------------------------
Game.setLocalized 1
game.setMultiplayerBriefingObjectives "Nijmegen, Holland. June 23. This is the operations of the dutch resistance group known as the KP ('Knokploeg', or Assault Group). This is a part Push // part Objectives type map. The Dutch resistance must destroy five objectives and capture three controlpoints to win. The germans can not spawn soldiers from any of the flags (except german HQ). All axis spawnpoints come from the objectives. The dutch must capture all three flags before they can take the german HQ. When the objectives are destroyed they dont spawn back. Defend and repair them!"
game.setMultiplayerBriefingMapType RESISTANCE_OBJECTIVES
game.setServerInfoIcon serverInfoFHT.dds
game.setLoadPicture Load/resistance.tga
game.setMapId "fhtmod"