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archives/bf1942/levels/fht_dutch_resistance-1941.rfa
bf1942/levels/fht_dutch_resistance-1941/Objects/ControlledGates/Objects.con
REM === Controlled Gate 1 ===
ObjectTemplate.create PlayerControlObject ControlledGate1
ObjectTemplate.setnetworkableInfo ControlledGate1_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 200
ObjectTemplate.maxhitpoints 200
ObjectTemplate.material 50
ObjectTemplate.addArmorEffect 50 e_WillyDamage 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate1_body
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/1 0/0/0
ObjectTemplate.GUIIndex 19
ObjectTemplate.setVehicleIcon "Vehicle/icon_checkpoint_gate.dds"
ObjectTemplate.setVehicleIconPos 90/70
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
rem *** ControlledGate1_body ***
ObjectTemplate.create Bundle ControlledGate1_body
ObjectTemplate.setNetworkableInfo ControlledGate1_bodyInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodControlledGate1Cockpit
ObjectTemplate.addTemplate ControlledGate_Entry
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.addTemplate ControlledGate_Seat
ObjectTemplate.setPosition 0/1.2/0
ObjectTemplate.addTemplate ControlledGate_Camera
ObjectTemplate.setPosition -0.5/2/0.6
ObjectTemplate.setRotation 40/0/0
ObjectTemplate.addTemplate ControlledGate_House_WhiteRed_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate MilitaryControlledGate1_GateR
ObjectTemplate.setPosition 2/0/1.6
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate MilitaryControlledGate1_GateL
ObjectTemplate.setPosition 2/0/17.4
ObjectTemplate.setRotation 90/180/0
rem --------------------------------------------
rem *** lodControlledGate1Cockpit ***
ObjectTemplate.create LodObject lodControlledGate1Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate1CockpitExternal
ObjectTemplate.addTemplate ControlledGate1CockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector ControlledGate1CockpitSelector
rem *** ControlledGate1CockpitExternal ***
ObjectTemplate.create SimpleObject ControlledGate1CockpitExternal
ObjectTemplate.geometry ControlledGate_HouseBase_M1
ObjectTemplate.hasCollisionPhysics 1
rem *** ControlledGate1CockpitInternal ***
ObjectTemplate.create SimpleObject ControlledGate1CockpitInternal
ObjectTemplate.geometry
rem *** ControlledGate1CockpitSelector***
LodSelectorTemplate.create DistCompareSelector ControlledGate1CockpitSelector
LodSelectorTemplate.addLodDistance 2
LodSelectorTemplate.addLodComparison 0.5
rem *** MilitaryFence ControlledGate1 Gate R ***
ObjectTemplate.create RotationalBundle MilitaryControlledGate1_GateR
ObjectTemplate.setNetworkableInfo ControlledGate1_Gate_R_Info
ObjectTemplate.geometry MilitaryFence_ControlledGate_R_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 7.3/0.461/0
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 7.3/0.29/0
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 100/0/0
ObjectTemplate.setInputToYaw c_PIYaw
rem *** MilitaryFence ControlledGate1 Gate L ***
ObjectTemplate.create RotationalBundle MilitaryControlledGate1_GateL
ObjectTemplate.setNetworkableInfo ControlledGate1_Gate_L_Info
ObjectTemplate.geometry MilitaryFence_ControlledGate_L_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 7.3/-0.461/0
ObjectTemplate.setRotation 90/180/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 7.3/-0.29/0
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 100/0/0
ObjectTemplate.setInputToYaw c_PIYaw
rem -----------------------------------------------------------------------------
REM === Controlled Gate 2 ===
ObjectTemplate.create PlayerControlObject ControlledGate2
ObjectTemplate.setnetworkableInfo ControlledGate2_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 200
ObjectTemplate.maxhitpoints 200
ObjectTemplate.material 34
ObjectTemplate.addArmorEffect 50 e_WillyDamage 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate2_body
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/1 0/0/0
ObjectTemplate.GUIIndex 19
ObjectTemplate.setVehicleIcon "Vehicle/icon_checkpoint_gate.dds"
ObjectTemplate.setVehicleIconPos 90/70
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
ObjectTemplate.addTemplate gate2_spawn
ObjectTemplate.setPosition 0/0.5/0
rem *** gate2_spawn ***
ObjectTemplate.create SpawnPoint gate2_spawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 95
ObjectTemplate.setGroup 14
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
spawnPointManager.group 14
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem *** ControlledGate2_body ***
ObjectTemplate.create Bundle ControlledGate2_body
ObjectTemplate.setNetworkableInfo ControlledGate2_bodyInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodControlledGate2Cockpit
rem --------------------------------------------
ObjectTemplate.addTemplate ControlledGate_House_White_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ControlledGate2_GateBase
ObjectTemplate.setPosition 2/0/1.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ControlledGate_Entry
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ControlledGate_Seat
ObjectTemplate.setPosition 0/1.2/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ControlledGate_Camera
ObjectTemplate.setPosition -0.5/2/0.6
ObjectTemplate.setRotation 40/0/0
rem --------------------------------------------
rem *** lodControlledGate1Cockpit ***
ObjectTemplate.create LodObject lodControlledGate2Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate2CockpitExternal
ObjectTemplate.addTemplate ControlledGate2CockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector ControlledGate2CockpitSelector
ObjectTemplate.geometry ControlledGate_HouseBase_M1
rem *** ControlledGate2CockpitExternal ***
ObjectTemplate.create SimpleObject ControlledGate2CockpitExternal
ObjectTemplate.geometry ControlledGate_HouseBase_M1
ObjectTemplate.hasCollisionPhysics 1
rem *** ControlledGate2CockpitInternal ***
ObjectTemplate.create SimpleObject ControlledGate2CockpitInternal
ObjectTemplate.geometry
rem *** ControlledGate2CockpitSelector***
LodSelectorTemplate.create DistCompareSelector ControlledGate2CockpitSelector
LodSelectorTemplate.addLodDistance 2
LodSelectorTemplate.addLodComparison 0.5
rem *** ControlledGate2 Base ***
ObjectTemplate.create Bundle ControlledGate2_GateBase
ObjectTemplate.geometry ControlledGate_RedWhiteGate_Base_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate ControlledGate2_Gate
ObjectTemplate.setPosition 0/0.8/0
ObjectTemplate.setRotation 0/0/180
rem *** ControlledGate2 Gate ***
ObjectTemplate.create RotationalBundle ControlledGate2_Gate
ObjectTemplate.geometry ControlledGate_RedWhiteGate_Gate_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.setNetworkableInfo ControlledGate2_Gate_Info
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/70/0
ObjectTemplate.setMaxSpeed 0/50/0
ObjectTemplate.setAcceleration 0/100/0
ObjectTemplate.setInputToPitch c_PIPitch
REM === Controlled Gate 3 ===
ObjectTemplate.create PlayerControlObject ControlledGate3
ObjectTemplate.setnetworkableInfo ControlledGate3_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 300
ObjectTemplate.maxhitpoints 300
ObjectTemplate.material 34
ObjectTemplate.addArmorEffect 50 e_WillyDamage 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate3_body
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/1 0/0/0
ObjectTemplate.GUIIndex 19
ObjectTemplate.setVehicleIcon "Vehicle/icon_checkpoint_gate.dds"
ObjectTemplate.setVehicleIconPos 90/70
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
rem *** ControlledGate3_body ***
ObjectTemplate.create Bundle ControlledGate3_body
ObjectTemplate.setNetworkableInfo ControlledGate3_bodyInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodControlledGate3Cockpit
rem --------------------------------------------
ObjectTemplate.addTemplate ControlledGate_House_WhiteRed_M1
ObjectTemplate.addTemplate ControlledGate_GateRail
ObjectTemplate.setPosition 2/-0.1/9.5
ObjectTemplate.addTemplate MilitaryControlledGate3_GateR
ObjectTemplate.setPosition -998/0/1.6
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate MilitaryControlledGate3_GateL
ObjectTemplate.setPosition -998/0/17.4
ObjectTemplate.setRotation 90/180/0
ObjectTemplate.addTemplate ControlledGate_Entry
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.addTemplate ControlledGate_Seat
ObjectTemplate.setPosition 0/1.2/0
ObjectTemplate.addTemplate ControlledGate_Camera
ObjectTemplate.setPosition -0.5/2/0.6
ObjectTemplate.setRotation 40/0/0
ObjectTemplate.addTemplate gate3_spawn
ObjectTemplate.setPosition 0/0.5/0
rem *** gate3_spawn ***
ObjectTemplate.create SpawnPoint gate3_spawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 96
ObjectTemplate.setGroup 10
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
spawnPointManager.group 10
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem --------------------------------------------
rem *** lodControlledGate3Cockpit ***
ObjectTemplate.create LodObject lodControlledGate3Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate3CockpitExternal
ObjectTemplate.addTemplate ControlledGate3CockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector ControlledGate3CockpitSelector
rem *** ControlledGate3CockpitExternal ***
ObjectTemplate.create SimpleObject ControlledGate3CockpitExternal
ObjectTemplate.geometry ControlledGate_HouseBase_M1
ObjectTemplate.hasCollisionPhysics 1
rem *** ControlledGate3CockpitInternal ***
ObjectTemplate.create SimpleObject ControlledGate3CockpitInternal
ObjectTemplate.geometry
rem *** ControlledGate3CockpitSelector***
LodSelectorTemplate.create DistCompareSelector ControlledGate3CockpitSelector
LodSelectorTemplate.addLodDistance 2
LodSelectorTemplate.addLodComparison 0.5
rem *** MilitaryFence ControlledGate3 Gate R ***
ObjectTemplate.create RotationalBundle MilitaryControlledGate3_GateR
ObjectTemplate.geometry MilitaryFence_ControlledGate_R_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.setNetworkableInfo ControlledGate3_Gate_R_Info
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
rem -------------------------------------------
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 0.7/0.461/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 0.7/0.29/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 7.3/0.461/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 7.3/0.29/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0.4/0/0
ObjectTemplate.setMaxSpeed 0.3/0/0
ObjectTemplate.setAcceleration 1/0/0
ObjectTemplate.SetPivotPosition 0/0/-1000
ObjectTemplate.setInputToYaw c_PIYaw
rem *** MilitaryFence ControlledGate3 Gate L ***
ObjectTemplate.create RotationalBundle MilitaryControlledGate3_GateL
ObjectTemplate.geometry MilitaryFence_ControlledGate_L_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.setNetworkableInfo ControlledGate3_Gate_L_Info
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
rem -----------------------------------------
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 0.7/-0.461/0
ObjectTemplate.setRotation 0/180/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 0.7/-0.29/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 7.3/-0.461/0
ObjectTemplate.setRotation 0/180/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 7.3/-0.29/0
ObjectTemplate.setRotation 180/0/0
rem -------------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0.4/0/0
ObjectTemplate.setMaxSpeed 0.3/0/0
ObjectTemplate.setAcceleration 1/0/0
ObjectTemplate.SetPivotPosition 0/0/-1000
ObjectTemplate.setInputToYaw c_PIYaw
rem *** ControlledGate WhiteRed House ***
ObjectTemplate.create SimpleObject ControlledGate_House_WhiteRed_M1
ObjectTemplate.geometry ControlledGate_House_WhiteRed_M1
ObjectTemplate.setHasCollisionPhysics 1
rem *** ControlledGate White House ***
ObjectTemplate.create SimpleObject ControlledGate_House_White_M1
ObjectTemplate.geometry ControlledGate_House_White_M1
ObjectTemplate.setHasCollisionPhysics 1
rem *** MilitaryFence ControlledGate Wheel Base ***
ObjectTemplate.create SimpleObject MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.geometry MilitaryFence_ControlledGate_WheelBase_M1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.create SimpleObject ControlledGate_GateRail
ObjectTemplate.geometry ControlledGate_GateRail_M1
ObjectTemplate.setHasCollisionPhysics 1
rem *** MilitaryFence ControlledGate Wheel ***
ObjectTemplate.create RotationalBundle MilitaryFence_ControlledGate_Wheel
ObjectTemplate.geometry MilitaryFence_ControlledGate_Wheel_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.setNetworkableInfo MilitaryFence_ControlledGate_Wheel_Info
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
ObjectTemplate.setMinRotation 0/0/-360
ObjectTemplate.setMaxRotation 0/0/360
ObjectTemplate.setMaxSpeed 0/0/400
ObjectTemplate.setAcceleration 0/0/1000
ObjectTemplate.setInputToRoll c_PIYaw
rem *** Common objects ***
rem *** ControlledGate Seat ***
ObjectTemplate.create SeatObject ControlledGate_Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
rem *** ControlledGate Entry ***
ObjectTemplate.create EntryPoint ControlledGate_Entry
ObjectTemplate.setEntryRadius 1
rem *** ControlledGate Camera ***
ObjectTemplate.create Camera ControlledGate_Camera
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0
ObjectTemplate.create PlayerControlObject ControlledGate1
ObjectTemplate.setnetworkableInfo ControlledGate1_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 200
ObjectTemplate.maxhitpoints 200
ObjectTemplate.material 50
ObjectTemplate.addArmorEffect 50 e_WillyDamage 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate1_body
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/1 0/0/0
ObjectTemplate.GUIIndex 19
ObjectTemplate.setVehicleIcon "Vehicle/icon_checkpoint_gate.dds"
ObjectTemplate.setVehicleIconPos 90/70
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
rem *** ControlledGate1_body ***
ObjectTemplate.create Bundle ControlledGate1_body
ObjectTemplate.setNetworkableInfo ControlledGate1_bodyInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodControlledGate1Cockpit
ObjectTemplate.addTemplate ControlledGate_Entry
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.addTemplate ControlledGate_Seat
ObjectTemplate.setPosition 0/1.2/0
ObjectTemplate.addTemplate ControlledGate_Camera
ObjectTemplate.setPosition -0.5/2/0.6
ObjectTemplate.setRotation 40/0/0
ObjectTemplate.addTemplate ControlledGate_House_WhiteRed_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate MilitaryControlledGate1_GateR
ObjectTemplate.setPosition 2/0/1.6
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate MilitaryControlledGate1_GateL
ObjectTemplate.setPosition 2/0/17.4
ObjectTemplate.setRotation 90/180/0
rem --------------------------------------------
rem *** lodControlledGate1Cockpit ***
ObjectTemplate.create LodObject lodControlledGate1Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate1CockpitExternal
ObjectTemplate.addTemplate ControlledGate1CockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector ControlledGate1CockpitSelector
rem *** ControlledGate1CockpitExternal ***
ObjectTemplate.create SimpleObject ControlledGate1CockpitExternal
ObjectTemplate.geometry ControlledGate_HouseBase_M1
ObjectTemplate.hasCollisionPhysics 1
rem *** ControlledGate1CockpitInternal ***
ObjectTemplate.create SimpleObject ControlledGate1CockpitInternal
ObjectTemplate.geometry
rem *** ControlledGate1CockpitSelector***
LodSelectorTemplate.create DistCompareSelector ControlledGate1CockpitSelector
LodSelectorTemplate.addLodDistance 2
LodSelectorTemplate.addLodComparison 0.5
rem *** MilitaryFence ControlledGate1 Gate R ***
ObjectTemplate.create RotationalBundle MilitaryControlledGate1_GateR
ObjectTemplate.setNetworkableInfo ControlledGate1_Gate_R_Info
ObjectTemplate.geometry MilitaryFence_ControlledGate_R_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 7.3/0.461/0
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 7.3/0.29/0
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 100/0/0
ObjectTemplate.setInputToYaw c_PIYaw
rem *** MilitaryFence ControlledGate1 Gate L ***
ObjectTemplate.create RotationalBundle MilitaryControlledGate1_GateL
ObjectTemplate.setNetworkableInfo ControlledGate1_Gate_L_Info
ObjectTemplate.geometry MilitaryFence_ControlledGate_L_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 7.3/-0.461/0
ObjectTemplate.setRotation 90/180/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 7.3/-0.29/0
ObjectTemplate.setRotation 90/0/0
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 90/0/0
ObjectTemplate.setMaxSpeed 50/0/0
ObjectTemplate.setAcceleration 100/0/0
ObjectTemplate.setInputToYaw c_PIYaw
rem -----------------------------------------------------------------------------
REM === Controlled Gate 2 ===
ObjectTemplate.create PlayerControlObject ControlledGate2
ObjectTemplate.setnetworkableInfo ControlledGate2_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 200
ObjectTemplate.maxhitpoints 200
ObjectTemplate.material 34
ObjectTemplate.addArmorEffect 50 e_WillyDamage 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate2_body
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/1 0/0/0
ObjectTemplate.GUIIndex 19
ObjectTemplate.setVehicleIcon "Vehicle/icon_checkpoint_gate.dds"
ObjectTemplate.setVehicleIconPos 90/70
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
ObjectTemplate.addTemplate gate2_spawn
ObjectTemplate.setPosition 0/0.5/0
rem *** gate2_spawn ***
ObjectTemplate.create SpawnPoint gate2_spawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 95
ObjectTemplate.setGroup 14
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
spawnPointManager.group 14
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem *** ControlledGate2_body ***
ObjectTemplate.create Bundle ControlledGate2_body
ObjectTemplate.setNetworkableInfo ControlledGate2_bodyInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodControlledGate2Cockpit
rem --------------------------------------------
ObjectTemplate.addTemplate ControlledGate_House_White_M1
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ControlledGate2_GateBase
ObjectTemplate.setPosition 2/0/1.5
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ControlledGate_Entry
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ControlledGate_Seat
ObjectTemplate.setPosition 0/1.2/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate ControlledGate_Camera
ObjectTemplate.setPosition -0.5/2/0.6
ObjectTemplate.setRotation 40/0/0
rem --------------------------------------------
rem *** lodControlledGate1Cockpit ***
ObjectTemplate.create LodObject lodControlledGate2Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate2CockpitExternal
ObjectTemplate.addTemplate ControlledGate2CockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector ControlledGate2CockpitSelector
ObjectTemplate.geometry ControlledGate_HouseBase_M1
rem *** ControlledGate2CockpitExternal ***
ObjectTemplate.create SimpleObject ControlledGate2CockpitExternal
ObjectTemplate.geometry ControlledGate_HouseBase_M1
ObjectTemplate.hasCollisionPhysics 1
rem *** ControlledGate2CockpitInternal ***
ObjectTemplate.create SimpleObject ControlledGate2CockpitInternal
ObjectTemplate.geometry
rem *** ControlledGate2CockpitSelector***
LodSelectorTemplate.create DistCompareSelector ControlledGate2CockpitSelector
LodSelectorTemplate.addLodDistance 2
LodSelectorTemplate.addLodComparison 0.5
rem *** ControlledGate2 Base ***
ObjectTemplate.create Bundle ControlledGate2_GateBase
ObjectTemplate.geometry ControlledGate_RedWhiteGate_Base_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.addTemplate ControlledGate2_Gate
ObjectTemplate.setPosition 0/0.8/0
ObjectTemplate.setRotation 0/0/180
rem *** ControlledGate2 Gate ***
ObjectTemplate.create RotationalBundle ControlledGate2_Gate
ObjectTemplate.geometry ControlledGate_RedWhiteGate_Gate_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.setNetworkableInfo ControlledGate2_Gate_Info
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0/70/0
ObjectTemplate.setMaxSpeed 0/50/0
ObjectTemplate.setAcceleration 0/100/0
ObjectTemplate.setInputToPitch c_PIPitch
REM === Controlled Gate 3 ===
ObjectTemplate.create PlayerControlObject ControlledGate3
ObjectTemplate.setnetworkableInfo ControlledGate3_Info
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.hitpoints 300
ObjectTemplate.maxhitpoints 300
ObjectTemplate.material 34
ObjectTemplate.addArmorEffect 50 e_WillyDamage 0/0/0
ObjectTemplate.addArmorEffect 0 e_scrapmetal 0/1.2/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.timetoliveafterdeath 0
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate3_body
rem -------------------------------------
ObjectTemplate.setSoldierExitLocation 0/0/1 0/0/0
ObjectTemplate.GUIIndex 19
ObjectTemplate.setVehicleIcon "Vehicle/icon_checkpoint_gate.dds"
ObjectTemplate.setVehicleIconPos 90/70
ObjectTemplate.setNumberOfWeaponIcons 0
ObjectTemplate.setPrimaryAmmoBar ABNone
ObjectTemplate.setCrossHairType CHTNone
ObjectTemplate.setVehicleCategory VCLand
ObjectTemplate.setVehicleType VTStationaryMG
ObjectTemplate.setToolTipType TTAAGun
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_stationary_16x16.tga"
rem *** ControlledGate3_body ***
ObjectTemplate.create Bundle ControlledGate3_body
ObjectTemplate.setNetworkableInfo ControlledGate3_bodyInfo
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate lodControlledGate3Cockpit
rem --------------------------------------------
ObjectTemplate.addTemplate ControlledGate_House_WhiteRed_M1
ObjectTemplate.addTemplate ControlledGate_GateRail
ObjectTemplate.setPosition 2/-0.1/9.5
ObjectTemplate.addTemplate MilitaryControlledGate3_GateR
ObjectTemplate.setPosition -998/0/1.6
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate MilitaryControlledGate3_GateL
ObjectTemplate.setPosition -998/0/17.4
ObjectTemplate.setRotation 90/180/0
ObjectTemplate.addTemplate ControlledGate_Entry
ObjectTemplate.setPosition 0/1/0
ObjectTemplate.addTemplate ControlledGate_Seat
ObjectTemplate.setPosition 0/1.2/0
ObjectTemplate.addTemplate ControlledGate_Camera
ObjectTemplate.setPosition -0.5/2/0.6
ObjectTemplate.setRotation 40/0/0
ObjectTemplate.addTemplate gate3_spawn
ObjectTemplate.setPosition 0/0.5/0
rem *** gate3_spawn ***
ObjectTemplate.create SpawnPoint gate3_spawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 96
ObjectTemplate.setGroup 10
ObjectTemplate.setEnterOnSpawn 1
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
spawnPointManager.group 10
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem --------------------------------------------
rem *** lodControlledGate3Cockpit ***
ObjectTemplate.create LodObject lodControlledGate3Cockpit
rem -------------------------------------
ObjectTemplate.addTemplate ControlledGate3CockpitExternal
ObjectTemplate.addTemplate ControlledGate3CockpitInternal
rem -------------------------------------
ObjectTemplate.lodSelector ControlledGate3CockpitSelector
rem *** ControlledGate3CockpitExternal ***
ObjectTemplate.create SimpleObject ControlledGate3CockpitExternal
ObjectTemplate.geometry ControlledGate_HouseBase_M1
ObjectTemplate.hasCollisionPhysics 1
rem *** ControlledGate3CockpitInternal ***
ObjectTemplate.create SimpleObject ControlledGate3CockpitInternal
ObjectTemplate.geometry
rem *** ControlledGate3CockpitSelector***
LodSelectorTemplate.create DistCompareSelector ControlledGate3CockpitSelector
LodSelectorTemplate.addLodDistance 2
LodSelectorTemplate.addLodComparison 0.5
rem *** MilitaryFence ControlledGate3 Gate R ***
ObjectTemplate.create RotationalBundle MilitaryControlledGate3_GateR
ObjectTemplate.geometry MilitaryFence_ControlledGate_R_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.setNetworkableInfo ControlledGate3_Gate_R_Info
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
rem -------------------------------------------
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 0.7/0.461/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 0.7/0.29/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 7.3/0.461/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 7.3/0.29/0
ObjectTemplate.setRotation 0/0/0
rem -------------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0.4/0/0
ObjectTemplate.setMaxSpeed 0.3/0/0
ObjectTemplate.setAcceleration 1/0/0
ObjectTemplate.SetPivotPosition 0/0/-1000
ObjectTemplate.setInputToYaw c_PIYaw
rem *** MilitaryFence ControlledGate3 Gate L ***
ObjectTemplate.create RotationalBundle MilitaryControlledGate3_GateL
ObjectTemplate.geometry MilitaryFence_ControlledGate_L_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.setNetworkableInfo ControlledGate3_Gate_L_Info
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
rem -----------------------------------------
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 0.7/-0.461/0
ObjectTemplate.setRotation 0/180/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 0.7/-0.29/0
ObjectTemplate.setRotation 180/0/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.setPosition 7.3/-0.461/0
ObjectTemplate.setRotation 0/180/0
ObjectTemplate.addTemplate MilitaryFence_ControlledGate_Wheel
ObjectTemplate.setPosition 7.3/-0.29/0
ObjectTemplate.setRotation 180/0/0
rem -------------------------------------------
ObjectTemplate.setMinRotation 0/0/0
ObjectTemplate.setMaxRotation 0.4/0/0
ObjectTemplate.setMaxSpeed 0.3/0/0
ObjectTemplate.setAcceleration 1/0/0
ObjectTemplate.SetPivotPosition 0/0/-1000
ObjectTemplate.setInputToYaw c_PIYaw
rem *** ControlledGate WhiteRed House ***
ObjectTemplate.create SimpleObject ControlledGate_House_WhiteRed_M1
ObjectTemplate.geometry ControlledGate_House_WhiteRed_M1
ObjectTemplate.setHasCollisionPhysics 1
rem *** ControlledGate White House ***
ObjectTemplate.create SimpleObject ControlledGate_House_White_M1
ObjectTemplate.geometry ControlledGate_House_White_M1
ObjectTemplate.setHasCollisionPhysics 1
rem *** MilitaryFence ControlledGate Wheel Base ***
ObjectTemplate.create SimpleObject MilitaryFence_ControlledGate_WheelBase
ObjectTemplate.geometry MilitaryFence_ControlledGate_WheelBase_M1
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.create SimpleObject ControlledGate_GateRail
ObjectTemplate.geometry ControlledGate_GateRail_M1
ObjectTemplate.setHasCollisionPhysics 1
rem *** MilitaryFence ControlledGate Wheel ***
ObjectTemplate.create RotationalBundle MilitaryFence_ControlledGate_Wheel
ObjectTemplate.geometry MilitaryFence_ControlledGate_Wheel_M1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.setAttachToListener 1
ObjectTemplate.setNetworkableInfo MilitaryFence_ControlledGate_Wheel_Info
ObjectTemplate.loadSoundScript Sounds/Lcvp_Ramp.ssc
ObjectTemplate.setMinRotation 0/0/-360
ObjectTemplate.setMaxRotation 0/0/360
ObjectTemplate.setMaxSpeed 0/0/400
ObjectTemplate.setAcceleration 0/0/1000
ObjectTemplate.setInputToRoll c_PIYaw
rem *** Common objects ***
rem *** ControlledGate Seat ***
ObjectTemplate.create SeatObject ControlledGate_Seat
ObjectTemplate.seatFlags c_SeatShowFullBodySoldier
ObjectTemplate.seatFlags c_SeatIsOutside
ObjectTemplate.seatFlags c_SeatShowStandingSoldier
rem *** ControlledGate Entry ***
ObjectTemplate.create EntryPoint ControlledGate_Entry
ObjectTemplate.setEntryRadius 1
rem *** ControlledGate Camera ***
ObjectTemplate.create Camera ControlledGate_Camera
ObjectTemplate.setMaxSpeed 0/0/0
ObjectTemplate.setAcceleration 0/0/0