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archives/bf1942/levels/fht_dutch_resistance-1941.rfa
bf1942/levels/fht_dutch_resistance-1941/Objects/PCOBunker2/Objects.con
rem *** Bunker2 ***
ObjectTemplate.create PlayerControlObject PCOBunker2
ObjectTemplate.setNetworkableInfo PCOBunker2BodyInfo
ObjectTemplate.saveInSeparateFile 1
objectTemplate.cullRadiusScale 5
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasDynamicShadow 1
ObjectTemplate.explosionRadius 0
ObjectTemplate.explosionDamage 0
ObjectTemplate.damageFromWater 0
ObjectTemplate.drag 1.5
ObjectTemplate.mass 2500
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
ObjectTemplate.hasArmor 1
ObjectTemplate.speedMod 1
ObjectTemplate.hitpoints 50
ObjectTemplate.maxhitpoints 50
ObjectTemplate.material 45
ObjectTemplate.criticalDamage 6
ObjectTemplate.hpLostWhileCriticalDamage 2
ObjectTemplate.explosionForceMod 0
ObjectTemplate.addArmorEffect 30 e_BuildingSmoke 0/1.7/0
ObjectTemplate.addArmorEffect 15 e_BuildingFireBig 0/0.5/0.8
ObjectTemplate.addArmorEffect 0 e_scrapmetal_willy 0/0/0
ObjectTemplate.addArmorEffect 0 e_ExplGas 0/1.2/0
ObjectTemplate.timetoliveafterdeath 999
ObjectTemplate.FadeAtTimeToLiveAfterDeath 0
rem -------------------------------------
ObjectTemplate.addTemplate lodPCOBunker2
rem -------------------------------------
ObjectTemplate.addTemplate bunkerspawn
ObjectTemplate.setPosition 0/0.5/0
ObjectTemplate.addTemplate bunkerspawn
ObjectTemplate.setPosition 10/0.5/0
rem *** bunkerspawn ***
ObjectTemplate.create SpawnPoint bunkerspawn
ObjectTemplate.setSpawnRotation 0/0/0
ObjectTemplate.setSpawnPositionOffset 0/0/0
ObjectTemplate.setSpawnPreventionDelay 0
ObjectTemplate.setSpawnId 102
ObjectTemplate.setGroup 6
ObjectTemplate.setEnterOnSpawn 0
ObjectTemplate.setAIEnterOnSpawn 1
ObjectTemplate.setSpawnAsParaTroper 0
spawnPointManager.group 6
spawnPointManager.groupTeam 1
spawnPointManager.groupIcon test1.tga
rem *** lodPCOBunker2 ***
ObjectTemplate.create LodObject lodPCOBunker2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem -------------------------------------
ObjectTemplate.addTemplate PCOBunker2Complex
ObjectTemplate.addTemplate PCOBunker2Simple
ObjectTemplate.addTemplate PCOBunker2Wreck
rem -------------------------------------
ObjectTemplate.lodSelector PCOBunker2LodSelector
rem *** PCOBunker2Complex ***
ObjectTemplate.create Bundle PCOBunker2Complex
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1
rem ---------------------------------------
ObjectTemplate.addTemplate lodPCOBunker2Cockpit
rem ---------------------------------------
rem *** lodPCOBunker2Cockpit ***
ObjectTemplate.create LodObject lodPCOBunker2Cockpit
rem ---------------------------------------
ObjectTemplate.addTemplate PCOBunker2CockpitExternal
rem ---------------------------------------
ObjectTemplate.lodSelector PCOBunker2CockpitSelector1
rem *** PCOBunker2CockpitExternal ***
ObjectTemplate.create SimpleObject PCOBunker2CockpitExternal
ObjectTemplate.hasDynamicShadow 0
ObjectTemplate.geometry bunker2_M1
rem *** Bunker2CockpitSelector1 ***
LodSelectorTemplate.create DistCompareSelector PCOBunker2CockpitSelector1
LodSelectorTemplate.addLodDistance 3.05
LodSelectorTemplate.addLodComparison 0.5
rem *** PCOBunker2Simple ***
ObjectTemplate.create SimpleObject PCOBunker2Simple
ObjectTemplate.geometry bunker2_M1
rem *** PCOBunker2Wreck ***
ObjectTemplate.create SimpleObject PCOBunker2Wreck
ObjectTemplate.geometry bunker2_des1_M1
rem *** PCOBunker2LodSelector ***
LodSelectorTemplate.create DistCompareSelector2 PCOBunker2LodSelector
LodSelectorTemplate.hasDestroyedLod 1
LodSelectorTemplate.addLodDistance 135